Quote from
Vordwann on August 7, 2011, 10:49 pm
That makes sense. If you want to optimize higher poly models, you still need to texture every face, but use polygon culling (deleting polygons the player will never see).
That makes sense. If you want to optimize higher poly models, you still need to texture every face, but use polygon culling (deleting polygons the player will never see).