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Time Travel Puzzle Element

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What do you people think about a test element that included traveling back and forth through time (or at least the illusion of it) to solve a test chamber? For example, Turrets block the exit with no way to destroy them, the player goes through a "time portal" or "time machine" to when the chamber is under construction and destroys a tube that is about to transport turrets to the chamber. When the player returns to the present-time chamber and the turrets are gone but a different (but not impossible to solve) obstacle appears. Your thoughts?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

This is almost like quantum conundrum, stop the bad thing from happening, by activating a dimension.
Anyway, you will need an aperture science time tunneling device or machine.
I've been working on a teleporter (but I'm waiting for a special particle, or ill just make one myself , but can't)

I remember there were at least 2 maps that did a very similar thing back when the Authoring Tools first came out. I can't for the life of me remember their exact names, but there was one (was it Quantum Conundrum mentioned above?) where you stepped into a room, pressed a button, and were taken to either present or future depending on "when" you currently were. Certain areas were only accessible from one or the other, and there were cubes in both places that had to be brought together to a single time to be used.

There is no "N" in "Turret."

Well, I know how to make a teleporter. But it depends on circumstance of how the teleporter looks and acts. I've had a few experiments regarding teleporting and succeeded. Keep the ideas coming.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Time Arch was the best i saw and i wish its element was re-used. Another one had a door close in like a tardis style thing and you went to future and back it worked well too.

Well, I have a basic idea of what I'm going to do. However, I want to include different ways to change the past that will affect the present differently, giving the player the option of doing things differently.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

What if the player goes to the past and does more than he or she needs?

spongylover123 wrote:
What if the player goes to the past and does more than he or she needs?

That would also affect the present, for better or worse.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I gaze into the future and see many logic_cases and linked_portal_doors...

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
I gaze into the future and see many logic_cases and linked_portal_doors...

Really? I think your vision is a little bit on the complex side. I see a map with identical rooms parallel from each other with triggers and object outputs mostly.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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