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quick related question, when i use pakrat on this, do i have to retreive the files from their exact location in the game directory or can i just as easily grab it from the desktop?

EDIT: Portal 2 now just freezes halfway through the loading everytime i use the imported skyboxes
EDIT: Might also be the Moon surface i used from the end level that i retextured with grass

Just when I think I understand the system, it changes on me.
ChickenMobile wrote:
check the .vmt's that they give you with the download. Just like I said before, add in the $hdrbasetexture value in and save it.

HOW! I cant even figure out what opens a vmt.

Just when I think I understand the system, it changes on me.

Fracture, I have made a test map for you in 5 minutes before coming to work. Let's check if it the problem is your hammer editor or you :D

Check the attached zipped file, you've got the .vmf file (in the case you want to compile it yourself and check if it all goes well), the .bsp and also the skybox textures.

Place both the .vmf and the .bsp into portal 2/sdk_content/maps folder. Place the textures (12 files) inside portal 2/portal2/materials/skybox. If you want to run the map, you'll have to place a copy of the .bsp into portal 2/portal2/maps or portal 2/portal2_dlc2/maps... or compile the .vmf, ok? I suggest you this one to check if hammer works well.

Please do, and test the map and let me know if it works or not. I swear, if you don't post anything related to this and we can go step by step to see your mistakes, I give up.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
Fracture wrote:
ChickenMobile wrote:
check the .vmt's that they give you with the download. Just like I said before, add in the $hdrbasetexture value in and save it.

HOW! I cant even figure out what opens a vmt.

Notepad.

So apparently it isn't important enough for anyone to tell me to remove the two letters at the end of the textures name that dictate the 4 textures that make up the sky that i must put in the map properties skybox section. >_<

Thanks, this has been great. A huge migraine over something so stupid as this

Just when I think I understand the system, it changes on me.

Wow really?

Did you actually follow any tutorials whatsoever?

?????????????????????????????TWP Releases | My Workshop

Yes, and to be honest, some of the people making tutorials out there really really....shouldn't

Just when I think I understand the system, it changes on me.

Well, yes, if you check the names of the files they've got the actual name of the sky followed by:

- rt = right
- lf = left
- ft = front
- bk = back
- dn = down
- up = obvious

Those are the sides of the sky box :wink:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

i dont even know how i got the first skybox working with the factory default. I had copied the name of it including the directional acronym.

There is still the other question, I'm gonna have to pakrat this, aren't i?

Just when I think I understand the system, it changes on me.

Yes you are. But do not worry much about that because it is not difficult.

Skybox textures can be packed using pakrat's "automatic scan" feature. Check this tutorial.

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
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