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Its probably not a good idea to use that default "skybox/sky_l4d_c4m1_ldr" as a skybox texture.

Code: Select all
sky
{
"GPU<1"
{
$fallbackmaterial "skybox/sky_l4d_c4m1_ldrft"
}
$hdrcompressedTexture "skybox/sky_l4d_c4m1_hdrft"
$nofog 1
$ignorez 1
$basetexturetransform "center 0 0 scale 1 2 rotate 0 translate 0 0"
}

All other skies in Portal 2 are UnlitGeneric and not 'Sky'

?????????????????????????????TWP Releases | My Workshop

......your codes are gibberish to me, I dont even know i should type that stuff

Just when I think I understand the system, it changes on me.

Judging those pics I'd say there's a leak somewhere: in the map or in the sky box.

Why the hell does everyone choose that ugly skybox (sky_l4d_c4m1_hdr) all the time? :D ... I guess that as Portal2 only offers another 3 options and they are really simple, ppl prefer to go on with this one.

Fracture, let's do this step by step, ok?

1. OK, let's remember one thread similar to this one where Kaleido wanted to use the same ugly skybox and had problems. Please check:

- this post in order to get some textures taken from HL2. Fracture please simply drop them into portal 2/portal2/materials/skybox
- this post in order to get a test map I made for him. There you'll find a test map I made then with a simple sky box

2. Also Masterlagger decided to use that same stupid skybox designed for zombies :D. This thread... and other guy called MWP also had problems with it, in this thread

Chicken, indeed there are 2 shaders for skyboxes, 'sky' and 'unlitgeneric'. I prefer UnlitGeneric because it allows you to tweak lighting of your 3D skybox (both the projected ambience into the map and also the lighting of the sky shown on the toolsskybox textures) to match properly your map's atmosphere (I used it in The Second Exodus). The shader 'sky' seems to lock the lighting.

Fracture try those textures and check that test map I psoted and tell us your results :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
Quote:
T_T will someone just post a prefab that actually works.

http://www.google.de/search?client=oper ... el=suggest

But reading the posts, I'm not sure if you even want those. A 3D skybox is one that shows "fake" buildings etc. outside of where the player can walk around to create the illusion that there is much more world around him. If you don't need this, a 2D skybox is enough. Here is a tutorial that explains 3D skyboxes but starts by showing what the example map looks like with a 2D sky:

ll8wzmmZmt4

Edit: Screenshots from the videos, showing the difference:

2D Skybox:
Image

3D Skybox
Image

Quote:
only one person even bothered to tell me how to change it from the gray fog default sky.

How many people did you want to post the same answer before being happy?

My two cents about the general conversation:

Spoiler
If you wanted someone to explain how to make a sky in the most basic steps you should have asked for that in the OP. Instead you were wondering why your skybox looked "like someone beat it with an ugly stick" - which translated to me as: I followed tutorials but I must have made one mistake, do you know where? Then you don't get the answer you want to the question you didn't ask and start "yelling". If I were you I'd let my anger out elsewhere, else it becomes highly unlikely that you get any answer at all.

Zivi, you should probably get used to the idea that people exaggerate and have a tendancy to be HUMAN!! Don't expect people to not ever be bitchy, or expect them to understand every little damn thing. Deal with it! Show some sympathy, im a freakin noob at this

Just when I think I understand the system, it changes on me.
Fracture wrote:
Zivi, you should probably get used to the idea that people exaggerate and have a tendancy to be HUMAN!! Don't expect people to not ever be bitchy, or expect them to understand every little damn thing. Deal with it! Show some sympathy, im a freakin noob at this

If it wasn't for you being a noob, I don't think we would even get posts in the Hammer and Modding section.

Thankyou for your contributions.

Fracture wrote:
......your codes are gibberish to me, I dont even know i should type that stuff

That is just a copy-paste from the .vmt of the skybox you are using.
I wouldn't use it because:

  1. It looks terrible and pixelated
  2. Because Portal 2 is coded differently from that of other Source games, a L4D texture is probably going to cause errors such as that glitch you are experiencing
?????????????????????????????TWP Releases | My Workshop

I expected that there would be at least one friggen skybox that looked good......

....I MEAN COME ON!!!!

Image

Just when I think I understand the system, it changes on me.

i tried those textures and they worked in hammer but didn't show up in the game. I think I am missing something here

Just when I think I understand the system, it changes on me.

Pretty sure that's not a map. It's a video at the end of Portal 2. Correct me if I'm wrong...

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

AW why would they even do that?! Showing us stuff that isnt even in hammer >:C

Just when I think I understand the system, it changes on me.
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