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The Worlds First Custom Portal Test Chamber [RELEASE]

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Hi there. I've been mapping for some time, (a few years) and when I had played through Portal, I felt the urge to map for it. I quickly discovered the SDK workaround thanks to a forum post on interloopers and began mapping. I then produced the worlds first test chamber, originally released on October 14th.

There's not much else to say. The map is only 1 test chamber, and I made a custom GLaDOS speech to go with it. I have provided 1 screenshot and two download links.

Enjoy, and please leave a review here after you've played it.

Link: http://forums.thinking.withportals.com/dload.php?action=file&file_id=8
File moved to Download Database.

http://www.dpgames.co.uk/

Sanity is not statistical.

Just did it. Looks absolutely awesome. Have some minor things to note out but have to have dinner first. I'll write it in a few minutes ^^

My specializations:
-Thinking with portals
-Killing with Pyro's
-Defending with Engineers
-Healing with Medics

I'll be waiting. :)

http://www.dpgames.co.uk/

Sanity is not statistical.

nice map :arrow: http://img-up.net/img/espen180_pxXAX4.jpg , i want more 8)

Okay, this is the most 'Portal-ish' custom map I've played yet. Meaning it could be in the game for real easily. I love the custom GLaDOS voice aswell.

I needed to think about how to do the puzzle for about 20 seconds, which is long for me *cough cough* :wink: Smart one indeed.

First thing I noticed wrong was the door here:

http://www.xs4all.nl/~dianajo/espen180_portal010000.jpg

Shadows aren't right I think?

Also, your entrance and exits look different from the regular maps. It's not really a problem of course :p

I'm also missing the emancipation grid at the end. Not needed in this one of course but it would make it complete:

http://www.xs4all.nl/~dianajo/espen180_portal010001.jpg

Anyway, very nicely done. Maybe you could share with other mappers on this forum (not me) how you made the metal walls so that they don't hold portals. I believe there are quite some who are wondering around here atm.

Kudos to your work 8) Hope you stick around on this forum. Would love to play more of your maps. o/

My specializations:
-Thinking with portals
-Killing with Pyro's
-Defending with Engineers
-Healing with Medics

You got it! :wink:

And thanks for all the feedback as well!

http://www.dpgames.co.uk/

Sanity is not statistical.

been meaning to post this.
from http://kenjara.wordpress.com/

Quote:
How to get the portal gun: -

Select the entity tool (Shift+E)
On the right in the entity object box scroll down to weapon_portalgun
Click in the map to place it!

-------------------------------------------------
How to make walls unportalable: -

Create a new brush
open the texture browser and search for no draw
apply the no draw texture to the brush
select the brush and press ctrl + t
change its class to func_noportal_volume
place it in front of a wall that you dont want a portal to be made on.
This entry was posted on Saturday, October 13th, 2007 at 2:37 am and is filed under Computer Gaming. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Looking good :D, really getting the portal feel going.

Can I just confirm that we are not able to replicate the shiny metal pistons until the SDK comes out? What I assume are the right textures do not appear to work.

Only a spider trusts the web

News page'd. In the future, you might want to have a standard map release info though:

Code: Select all
======================================================================

Map Title                :
Map Version              :
Author                   :
E-mail                   :
Website                  :

======================================================================

Game                     :

Supported Gametype       : Singleplayer
                         : Multiplayer
                         : Deathmatch
                         : Team Deathmatch

Map Size                 : 2-16 : Medium Map

======================================================================

Contents of this Package :

     readme.txt
     map.bsp

======================================================================

Installation Instructions:

     Extract the contents into your /portal/maps directory and
     enjoy.

======================================================================

Construction Time        : Approx. 2 days

Custom Content           : Map, Audio

Known Bugs               :

======================================================================

Credit to Other Authors  :

     credit

======================================================================

Additional Notes         :

======================================================================

https://www.thinking.withportals.com/            Today's Date

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Gotcha. :wink:

And many thanks for mentioning my map in the news! :D

http://www.dpgames.co.uk/

Sanity is not statistical.
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