The ThinkingWithPortals Map Showcasing Thread
Quote from CamBen on February 9, 2013, 2:05 amThat first pic of the outdoor area really caught my eye, great detailing!
That first pic of the outdoor area really caught my eye, great detailing!
Aperture Science: We do our science asbestos we can!
Quote from Lpfreaky90 on February 9, 2013, 9:15 amDaMaGepy wrote:A "small" and easy training map I'm creating, 46% completed, 3 small 1 large and a secret chamber is missing, 9 testchamber alltogether:Specially the outdoor area looks very impressive
I would try and mess around with the lighting a bit more though
Specially the outdoor area looks very impressive I would try and mess around with the lighting a bit more though
Quote from FelixGriffin on February 9, 2013, 10:04 amI love the way you detailed the bottom center picture, with all the smaller cubes.
I love the way you detailed the bottom center picture, with all the smaller cubes.
Quote from DaMaGepy on February 9, 2013, 10:57 amFelixGriffin wrote:I love the way you detailed the bottom center picture, with all the smaller cubes.thats just the corridor between 2 test, I like to make all of them different, so they are not boring
thats just the corridor between 2 test, I like to make all of them different, so they are not boring

Quote from RectorRocks on February 12, 2013, 5:22 amFirst chamber of my Testing for Fun single-player mappack. 95% completed.
________________________________________________________________________________________________________
Screenshots:
Test Chamber Sign of Test Chamber 01
An overview of the first chamber
Ditto
Ditto
Hallway between the first chamber and the second chamber
An overview of the second chamber
Ditto
Ditto
Ditto
Ditto
Hallway between the second chamber and the departure elevator
________________________________________________________________________________________________________To-do(s):
-Add autosaves
-Optimization (Lpfreaky90 and ChickenMobile, if you want to optimize my map, PM me ;P)What do you guys think? All feedbacks appreciated!
First chamber of my Testing for Fun single-player mappack. 95% completed.
________________________________________________________________________________________________________
Screenshots:
Test Chamber Sign of Test Chamber 01
An overview of the first chamber
Ditto
Ditto
Hallway between the first chamber and the second chamber
An overview of the second chamber
Ditto
Ditto
Ditto
Ditto
Hallway between the second chamber and the departure elevator
________________________________________________________________________________________________________
To-do(s):
-Add autosaves
-Optimization (Lpfreaky90 and ChickenMobile, if you want to optimize my map, PM me ;P)
What do you guys think? All feedbacks appreciated!
Quote from CamBen on February 12, 2013, 10:11 amThe first room looks too dark for the amount of light models, imo
The first room looks too dark for the amount of light models, imo
Aperture Science: We do our science asbestos we can!

Quote from josepezdj on February 12, 2013, 10:34 amRectorRocks wrote:First chamber of my Testing for Fun single-player mappack. 95% completed.
...
What do you guys think? All feedbacks appreciated!Hmmm... a bit too PTIish smell maybe? Don't get me wrong, it's looking fine, but I might be missing a more genuine touch like in the introduction to your mappack
![]()
Also, I think the puzzles are too overwhelming for the size of the chambers!
- Overall, pics 2 and 3... I think there's too much going on in there! Am I counting 7 buttons, the dropper and the funnel in 640x512 units (well, one floor button is out of that space in the corridor...)?
- Pic no. 4 looks an interesting puzzle to me though.
- That chamber in pics 6-7-8 looks great
...
What do you guys think? All feedbacks appreciated!

Hmmm... a bit too PTIish smell maybe? Don't get me wrong, it's looking fine, but I might be missing a more genuine touch like in the introduction to your mappack
Also, I think the puzzles are too overwhelming for the size of the chambers!
- Overall, pics 2 and 3... I think there's too much going on in there! Am I counting 7 buttons, the dropper and the funnel in 640x512 units (well, one floor button is out of that space in the corridor...)?
- Pic no. 4 looks an interesting puzzle to me though.
- That chamber in pics 6-7-8 looks great

Quote from RectorRocks on February 12, 2013, 11:21 amjosepezdj wrote:Hmmm... a bit too PTIish smell maybe? Don't get me wrong, it's looking fine, but I might be missing a more genuine touch like in the introduction to your mappack![]()
Also, I think the puzzles are too overwhelming for the size of the chambers!
- Overall, pics 2 and 3... I think there's too much going on in there! Am I counting 7 buttons, the dropper and the funnel in 640x512 units (well, one floor button is out of that space in the corridor...)?
- Pic no. 4 looks an interesting puzzle to me though.
- That chamber in pics 6-7-8 looks great
Heh, thanks! I knew someone would eventually say that! I'm guessing that you think its PTIish because of the lift platforms, 128x128 textures, and the light strips right?
Well, I did designed the second chamber in PTI, to test out if my puzzles are solvable. Turns out they are, so I re-made the chamber in Hammer. However, I'm way too lazy to make a new lift platform, so I copied the lift platform instance from my PTI map to the Hammer map. As for the light strips, I just put them randomly
Actually I do place some things that PTI can't, like multiple 256x128 observation rooms and warm lights, so people won't think that its a PTI/PTI-exported map.Haha! I try not to make the player walk so much, thats why the chamber is so tiny. Besides, I slowed the funnel to -200 Linear Force ^^
Pic 4 is a small & easy "Fizzler-Network" puzzle
Thanks!
Thanks for your feedback! Much appreciated!
Would you like to playtest my map?CamBen: Maybe because I'm using cool lights, will switch it to neutral lights
Thanks for the feedback!

Also, I think the puzzles are too overwhelming for the size of the chambers!
- Overall, pics 2 and 3... I think there's too much going on in there! Am I counting 7 buttons, the dropper and the funnel in 640x512 units (well, one floor button is out of that space in the corridor...)?
- Pic no. 4 looks an interesting puzzle to me though.
- That chamber in pics 6-7-8 looks great
Heh, thanks! I knew someone would eventually say that! I'm guessing that you think its PTIish because of the lift platforms, 128x128 textures, and the light strips right?
Well, I did designed the second chamber in PTI, to test out if my puzzles are solvable. Turns out they are, so I re-made the chamber in Hammer. However, I'm way too lazy to make a new lift platform, so I copied the lift platform instance from my PTI map to the Hammer map. As for the light strips, I just put them randomly
Actually I do place some things that PTI can't, like multiple 256x128 observation rooms and warm lights, so people won't think that its a PTI/PTI-exported map.
Haha! I try not to make the player walk so much, thats why the chamber is so tiny. Besides, I slowed the funnel to -200 Linear Force ^^
Pic 4 is a small & easy "Fizzler-Network" puzzle
Thanks!
Thanks for your feedback! Much appreciated!
Would you like to playtest my map?
CamBen: Maybe because I'm using cool lights, will switch it to neutral lights
Thanks for the feedback!

Quote from DaMaGepy on February 16, 2013, 10:14 pmUpdated the screenshot of my training map:
http://heroes.hardwired.hu/-/portal/dmg4hd.jpgIf at the end of the map the player deides to not use the exit elevator (which is the same as the entrance elevator), there will be an optional quest to escape and find the secret test and bts area outside. The 9 normal test will be indoor chambers.
Since its a big (but easy) map, I'll need some tester, mainly for exploits and to check difficulty.
Updated the screenshot of my training map:
http://heroes.hardwired.hu/-/portal/dmg4hd.jpg
If at the end of the map the player deides to not use the exit elevator (which is the same as the entrance elevator), there will be an optional quest to escape and find the secret test and bts area outside. The 9 normal test will be indoor chambers.
Since its a big (but easy) map, I'll need some tester, mainly for exploits and to check difficulty.