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The ThinkingWithPortals Map Showcasing Thread

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That first pic of the outdoor area really caught my eye, great detailing!

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
DaMaGepy wrote:
A "small" and easy training map I'm creating, 46% completed, 3 small 1 large and a secret chamber is missing, 9 testchamber alltogether:

DaMaGepy #4: cube training WIP (jpg)

Specially the outdoor area looks very impressive :thumbup: I would try and mess around with the lighting a bit more though ;)

I love the way you detailed the bottom center picture, with all the smaller cubes.

Falsi sumus crusto!
FelixGriffin wrote:
I love the way you detailed the bottom center picture, with all the smaller cubes.

thats just the corridor between 2 test, I like to make all of them different, so they are not boring

-= Check out my maps: workshop, and their .vmf sources: homepage =-

First chamber of my Testing for Fun single-player mappack. 95% completed.
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Screenshots:

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Test Chamber Sign of Test Chamber 01
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An overview of the first chamber
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Ditto
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Ditto
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Hallway between the first chamber and the second chamber
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An overview of the second chamber
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Ditto
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Ditto
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Ditto
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Ditto
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Hallway between the second chamber and the departure elevator
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To-do(s):
-Add autosaves
-Optimization (Lpfreaky90 and ChickenMobile, if you want to optimize my map, PM me ;P)

What do you guys think? All feedbacks appreciated! :)

The first room looks too dark for the amount of light models, imo

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
RectorRocks wrote:
First chamber of my Testing for Fun single-player mappack. 95% completed.
...
What do you guys think? All feedbacks appreciated! :)

Hmmm... a bit too PTIish smell maybe? Don't get me wrong, it's looking fine, but I might be missing a more genuine touch like in the introduction to your mappack :thumbup:

Also, I think the puzzles are too overwhelming for the size of the chambers!

- Overall, pics 2 and 3... I think there's too much going on in there! Am I counting 7 buttons, the dropper and the funnel in 640x512 units (well, one floor button is out of that space in the corridor...)?

- Pic no. 4 looks an interesting puzzle to me though.

- That chamber in pics 6-7-8 looks great :wink:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
josepezdj wrote:
Hmmm... a bit too PTIish smell maybe? Don't get me wrong, it's looking fine, but I might be missing a more genuine touch like in the introduction to your mappack :thumbup:

Also, I think the puzzles are too overwhelming for the size of the chambers!

- Overall, pics 2 and 3... I think there's too much going on in there! Am I counting 7 buttons, the dropper and the funnel in 640x512 units (well, one floor button is out of that space in the corridor...)?

- Pic no. 4 looks an interesting puzzle to me though.

- That chamber in pics 6-7-8 looks great :wink:

Heh, thanks! I knew someone would eventually say that! I'm guessing that you think its PTIish because of the lift platforms, 128x128 textures, and the light strips right? :P
Well, I did designed the second chamber in PTI, to test out if my puzzles are solvable. Turns out they are, so I re-made the chamber in Hammer. However, I'm way too lazy to make a new lift platform, so I copied the lift platform instance from my PTI map to the Hammer map. As for the light strips, I just put them randomly :P
Actually I do place some things that PTI can't, like multiple 256x128 observation rooms and warm lights, so people won't think that its a PTI/PTI-exported map. :)

Haha! I try not to make the player walk so much, thats why the chamber is so tiny. Besides, I slowed the funnel to -200 Linear Force ^^

Pic 4 is a small & easy "Fizzler-Network" puzzle ;)

Thanks! :)

Thanks for your feedback! Much appreciated! :D
Would you like to playtest my map? :P

CamBen: Maybe because I'm using cool lights, will switch it to neutral lights ;)
Thanks for the feedback! :D

RectorRocks wrote:
Would you like to playtest my map? :P

Sure, just pm me :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

Updated the screenshot of my training map:
http://heroes.hardwired.hu/-/portal/dmg4hd.jpg

If at the end of the map the player deides to not use the exit elevator (which is the same as the entrance elevator), there will be an optional quest to escape and find the secret test and bts area outside. The 9 normal test will be indoor chambers.
Since its a big (but easy) map, I'll need some tester, mainly for exploits and to check difficulty. :)

-= Check out my maps: workshop, and their .vmf sources: homepage =-
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