The ThinkingWithPortals Map Showcasing Thread
Quote from jordan1m on January 17, 2013, 10:24 amCheers, I actually forgot to include a screenshot of the open roof (took ages to put together).
Here it is below:
intro0016.jpgI used a spotlight + light + florescent texture to get the effect of the open roof, but as you said it would look a lot nicer if it was brighter.
I previously tried adding low brightness lights under the roof, but that makes the shadows on the plants look unrealistic.I made the closed roof darker as i wanted it to stand out from the open roof, but I'll experiment with lighting that up a little bit more, the only issue is the ceiling above inst very interesting to look at
Cheers, I actually forgot to include a screenshot of the open roof (took ages to put together).
Here it is below:
I used a spotlight + light + florescent texture to get the effect of the open roof, but as you said it would look a lot nicer if it was brighter.
I previously tried adding low brightness lights under the roof, but that makes the shadows on the plants look unrealistic.
I made the closed roof darker as i wanted it to stand out from the open roof, but I'll experiment with lighting that up a little bit more, the only issue is the ceiling above inst very interesting to look at
Quote from FelixGriffin on January 23, 2013, 5:35 pmAn old map of mine I just found. I'm trying to figure out what files it uses so I can upload it.
Sorry about the audio lag.
An old map of mine I just found. I'm trying to figure out what files it uses so I can upload it.
Sorry about the audio lag.


Quote from Sejievan on January 26, 2013, 8:21 amAwsome Lamarr, these pillars are custom models, or displacements ?
Awsome Lamarr, these pillars are custom models, or displacements ?
Quote from Lamarr on January 26, 2013, 9:46 amSejievan wrote:Awsome Lamarr, these pillars are custom models, or displacements ?Thanks!Everything is basically displacements except the wall on the right
Thanks!Everything is basically displacements except the wall on the right
Quote from Lpfreaky90 on January 26, 2013, 7:15 pmMrLate wrote:Making a new coop map
3_.jpglookin' good. Maybe add a bit more texture variation?

lookin' good. Maybe add a bit more texture variation?

Quote from Sejievan on January 28, 2013, 10:25 amThis are some pics of the second map of the TLFS series
, i posted because i need an honest opinion about this space, i have the feeling that it's something wrong or missing here...
Entrance
http://imageshack.us/photo/my-images/80 ... 00001.jpg/
Floor 1
http://imageshack.us/photo/my-images/68 ... 00002.jpg/
Floor 2
http://imageshack.us/photo/my-images/69 ... 00003.jpg/
This are some pics of the second map of the TLFS series , i posted because i need an honest opinion about this space, i have the feeling that it's something wrong or missing here...
Entrance
http://imageshack.us/photo/my-images/80 ... 00001.jpg/
Floor 1
http://imageshack.us/photo/my-images/68 ... 00002.jpg/
Floor 2
http://imageshack.us/photo/my-images/69 ... 00003.jpg/

Quote from Gemarakup on January 28, 2013, 10:30 amProbably props like lamps papers and things that you put on the desk, instead of a plain desk.
Probably props like lamps papers and things that you put on the desk, instead of a plain desk.