Please or Register to create posts and topics.

The ThinkingWithPortals Map Showcasing Thread

PreviousPage 91 of 257Next
CamBen wrote:

Ah, now I get it! Thanks! :D :thumbup:

CamBen wrote:
I'm working on a new style of ai chamber, designed after the portal 1 style one, but using portal 2 glados and some other stuff from portal 2. The ai chamber will be for a map I was thinking of, based more or less off the rattman story.

Interesting, any screenshots? :P

screenshot, (still VERY heavy WIP)

Ai_chamber.png

ai_chamber_1.png
My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
screenshot, (still VERY heavy WIP)

Ai_chamber.png

ai_chamber_1.png

Looking good mate, :-D you are remaking portal or it's for a new story?

Level designer, 3D modeler, texture artist ,environment artist.

New story. Based loosely off the lab rat comic, with a few changes since the player and cube will not be able to talk. Near the end of the project, I'll be needing a voice actor for Henry and maybe glados too. For cave's line, I'll probably just reuse one similar from the single player campaign.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

If you can get walkable NPC's in game make sure to share!

?????????????????????????????TWP Releases | My Workshop

I can't figure it out, so I am using a different method. Whenever somebody "walks", the player is not looking at them. The player will go to open the door, and you will hear a couple footsteps and a door, you open the door and you see the person standing beside an alternate entrance. I am using the male_06 citizen from hl2, which was used in npc walking through world portals. I'm going to reskin him to be an aperture scientist.

I'm also really bad at scenes, so Henry might be talking through closed lips.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

I gave my map a bit of a graphical update:

Before:
Image

After:
Image

CamBen wrote:
New story. Based loosely off the lab rat comic, with a few changes since the player and cube will not be able to talk. Near the end of the project, I'll be needing a voice actor for Henry and maybe glados too. For cave's line, I'll probably just reuse one similar from the single player campaign.

http://www.moddb.com/mods/portal-2-lab-rat



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps

:notwant: I think I'll just work on something else then.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
Lpfreaky90 wrote:
Two pics 'n' stuff

Awesome BTS area! A real improvement over the old version.
I just noticed three little things which could make it even better:

- use pillar joints when two beams hit each other. They hide z-fighting textures and look good too!
- the absorbers you use look weird because they don't make sense there. A truss_512 could be much better; or a grate made of squarebeam-models
- the P2 entrance door looks out of place. Maybe there is an actual chamber behind it, but if this isn't the case then you should use an other door model

I love the yellow skybox in the background; I just realize that I didn't played a custom map including them yet :D

PreviousPage 91 of 257Next