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The ThinkingWithPortals Map Showcasing Thread

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RectorRocks wrote:
portal2tenacious wrote:
It was a joke. Chicken's derp had 1 texture, all it did was blow up and end, and a exploding button. Your map looks much better.

But I can easily throw a cube up those blocks, and 256 units maximum in height. If that is a problem.

Haha, yeah. Thanks.
Uhh...the first level (not the pit with the orange portal) to the second level (with the button, switch and 128x128 light) is 128 units. The second level to the third level (with the inaccessible room with the button) is 256 units. As for the third level to the exit door level is more than 256 units, 352 units. :)

Just remember, never leave a door open. Sicklebrick will find a "possible solution" Where he exploits that.

Big Mood

Thanks!

UsCobra11 is making the first map, and apparently he has some GREAT puzzle ideas. A button in-game will switch your linkage back and forth--he posted a picture here of a button with colored lights next to it a while back, IIRC.

Falsi sumus crusto!
FelixGriffin wrote:
Thanks!

UsCobra11 is making the first map, and apparently he has some GREAT puzzle ideas. A button in-game will switch your linkage back and forth--he posted a picture here of a button with colored lights next to it a while back, IIRC.

...and here is that screenshot.
http://steamcommunity.com/id/uscobra11/ ... tab=public

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

http://steamcommunity.com/id/uscobra11/ ... icecount=4

http://steamcommunity.com/id/uscobra11/ ... icecount=4

http://steamcommunity.com/id/uscobra11/ ... icecount=4

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Now I don't know how it looks in game, but those portals look a little fluorescent from those pictures. Just a little vivid. But I'm impressed that they work in the first place.

Oh, and Uscobra: tsk, tsk. :-P

Current Community Contributor status: not a community contributor. Lost it. :(

Darn it, the colorful outlines went away again. UsCobra, when you're packing stuff together, you can leave out the materials/models/portals/color1 and 2 files. :(

Falsi sumus crusto!

Here's a few screens from my about-to-be-released map:
http://steamcommunity.com/id/wrathofmob ... tab=public
http://steamcommunity.com/id/wrathofmob ... tab=public
http://steamcommunity.com/id/wrathofmob ... tab=public
I'm still getting the hang of destroyed theme maps.

Released Maps
[spoiler]WOM Test 1
Laser Cube Quest
Mho' Power - Community Spotlight!
Four Corners[/spoiler]

I put the map I was working on previously on hold. I've been working on smaller maps that I've been putting off for a while.
Water Testing

Spoiler

2012-09-08_00001.jpg

2012-09-08_00003.jpg


The turret will slowly sink to the bottom of the water room.
Water will play a role (minor and major) in the maps I've been working on. Although, I'm not sure if I'll have the player swimming in it.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I gotta admit ML, that's cool. I've had an idea like that. You should definitely provide some swimming related tests of some sort. It would work really well in a destroyed themed map. Having a whole test submerged... damn. That'd be cool.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Maybe if you had big midair cubes or spheres of water, the only purpose of which is so that the player can swim in them (to get up higher)?

Falsi sumus crusto!
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