Please or Register to create posts and topics.

The ThinkingWithPortals Map Showcasing Thread

PreviousPage 78 of 257Next
MasterLagger wrote:
To take our minds off on what may become a flame fest, some more pictures:
Robotics Area
Spoiler

sp_ml_watched0001.jpg
sp_ml_watched0000.jpg
sp_ml_watched0002.jpg
sp_ml_watched0003.jpg
sp_ml_watched0004.jpg


Robotics Area includes turret production, leftover projects, and an emergency button that lets all lethal military androids loose. The emergency button will open the emergency door to escape outside the facility into the train-yard; however, the military androids will also appear outside the facility.
With that last picture, I'm having trouble with those L-pipes to lighten up. Any advice would be appreciated.

Looks great! :D Maybe place a light beside the L-pipes?

tanger2b wrote:
The lighting origin perhaps? Tutorial on fixing that:
http://m.youtube.com/index?desktop_uri= ... V4rBlRJ5Bo

Thanks, that did the trick! :thumbup:

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
To take our minds off on what may become a flame fest, some more pictures:
Robotics Area
Spoiler

sp_ml_watched0001.jpg
sp_ml_watched0000.jpg
sp_ml_watched0002.jpg
sp_ml_watched0003.jpg
sp_ml_watched0004.jpg


Robotics Area includes turret production, leftover projects, and an emergency button that lets all lethal military androids loose. The emergency button will open the emergency door to escape outside the facility into the train-yard; however, the military androids will also appear outside the facility.
With that last picture, I'm having trouble with those L-pipes to lighten up. Any advice would be appreciated.

It doesn't look that bad, but not that good. Not terrible but also not awesome... is what I would say. It's actually pretty aweome and I'm looking forward to it!

My game's finally operational again, so I'm able to make some good maps (which I couldn't on my old, low-end computer) and this is my first attempt:

Spoiler
Image
Image
Image

The map's a short Singleplayer Map whith the same difficulty as most of the sp_a2 maps from the game. It's also part of my first map pack.
The third screenshot isn't pretty new, I changed the width of the panel-brushes. Also, I almost got killed by the Turret, so I hope, this screenshot was worth it...

Nice pictures. Clean, not too big or small. I think I can make out part of a hallway to an unseen room in the 2nd picture. By the looks of that turret, I feel I could jump up and snatch it off that platform.
I hope you like big maps, because my current map is going to be big (with appropriate save points). I thinks it's going to be bigger than my Halloween map. Due to some of the puzzles and events that take place in the map, I've recently started using env_instructor_hint for hints and information about certain objects.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I'm pretty sure the stairs in the last picture are too big. They should be 2 units thick if I remember correctly. Everything else looks amazing! :thumbup:

Anyone wishing to speedrun with me, feel free to PM me. I'm always open to new partners.
My steam profile: http://steamcommunity.com/id/tanger2b/
My speedrun and blind run filled youtube: http://www.youtube.com/user/portal2tenacious
I need maps to play and rate! Post links here: http://steamcommunity.com/groups/Portal2STUD

So I'm working on another mappack but this time, its SP instead of Co-op. The co-op one I stopped progressing for a while as I'm working on this right now. Below are some screenshots of the HUB map only. The rest I've not made...YET. :)
Anyway, the mappack its called "Testing for Fun" and it contains 8 test chambers.
"Testing For Fun" screenshots

Spoiler
Image
An overview of the Hub. A Frankenturret, a Companion Cube, a Radio, and an Oracle Turret ("I'm different...")
Image
The Level Chooser, special thanks to ChickenMobile! I changed the screen background. ^^v
Image
The Level Chooser again, just showing that it can be pressed and the slider can be moved.
Image
Hallway before the hub and after the arrival elevator.
Image
The departure elevator, notice anything different? ([spoiler]The Emancipation Grill/Fizzler has been removed xP
)[/spoiler]
Just to let you guys know, you spawn without a portal gun in the Hub map, then as you progress, you get your single-Portal variant Portal gun and eventually the dual portal device. :)
Tell me what you think about it! :D

MasterLagger wrote:
I think I can make out part of a hallway to an unseen room in the 2nd picture.

Spoiler
There's no secret hallway I needed this gap because, when you press a button, a panel's opening and a cube is flying out. But maybe I'm including something like this.

tanger2b wrote:
I'm pretty sure the stairs in the last picture are too big. They should be 2 units thick if I remember correctly. Everything else looks amazing! :thumbup:

Thanks! I already resized the panels.

http://img40.imageshack.us/img40/1746/funnel1h.jpg
http://img854.imageshack.us/img854/2381/funnel2.jpg
http://img404.imageshack.us/img404/5792/funnel3.jpg

d3m0l1sh3r wrote:

Very nice. Looks exactly like the ones in the demo video. :thumbup:

I wasn't able to map the last few weeks, but today I got a chance to - finally - continue working on what was supposed to be my contest submission for the 2012 Heavy-Duty Super-Mapping Super-Contest. I'm a bit late to the party but want to finish the map for regular use anyway.

Here is the collection of images of Prolonged Exposure at Imgur. Still a work in progress, though.

ImageImageImageImageImageImage
Maps in Development:
[spoiler]- Penrose 04 (on hold)[/spoiler]
PreviousPage 78 of 257Next