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The ThinkingWithPortals Map Showcasing Thread

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So something new I've been working on were making secret passages. I will release a sample map that's polished and part of a MapPack that has a plot of Chell returning to Aperture while GLaDOS and the robots are dealing with the bird.

sp_ml_rta_lvl20000.jpg

sp_ml_rta_lvl20001.jpg
Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
reepblue wrote:
I hate to look like a jerk but more BP2 stuff. This stuff is more dated, and the MP idea did not really work out well. I hope to reuse ideas from BP2 to be released as mappacks, although its not official from me yet. It does feel like a waste letting all this effort die, and I do have a bunch of unfinished maps I wish to finish and get off my Hard Drive.

Yeah, it would be a shame to let all that hard work go to waste! (By the way, please tell me you don't actually delete stuff off your hard drive once it's finished :shock:)

That room in the last image is my favourite design-wise! (Both this one and the unmolested version.)

MasterLagger wrote:
So something new I've been working on were making secret passages. I will release a sample map that's polished and part of a MapPack that has a plot of Chell returning to Aperture while GLaDOS and the robots are dealing with the bird.

I love this story idea. Perhaps the bird could bring it's friends?
Cue Chell being thrown into a huge metallic feathery doom-fest :)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
HMW wrote:
MasterLagger wrote:
So something new I've been working on were making secret passages. I will release a sample map that's polished and part of a MapPack that has a plot of Chell returning to Aperture while GLaDOS and the robots are dealing with the bird.

I love this story idea. Perhaps the bird could bring it's friends?
Cue Chell being thrown into a huge metallic feathery doom-fest :)

Adding birds to a few maps might be a good idea. You'll also be able to hear GLaDOS talking to the robots, but the cameras that GLaDOS normally uses are inactive so she won't notice you in the facility... yet.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
HMW wrote:
Yeah, it would be a shame to let all that hard work go to waste! (By the way, please tell me you don't actually delete stuff off your hard drive once it's finished :shock:)

That room in the last image is my favourite design-wise! (Both this one and the unmolested version.)

I move all previous works to a secondary drive. And thanks! :)

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Quick update: The release will be two maps. One of Chell in a Aperture Lobby and the other in a test chamber. These two will only be the ones I'll release until the MapPack is complete. Due to previous attempts at releasing demos, I will not alter anything in the map. It'll be the same map as in the MapPack only with different file names. I also hope people can think without using portals and a dual portal gun.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Just re-created Testchamber 13 to overgrown theme, nothing big.

Image
EDIT: Made some changes to level.

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

That looks pretty awesome, if rather odd with the old style pistons and new style moving panel...
I do like seeing portal 1 chambers again all broken and decrepit though.

Image
I think in terms of boolean variables. Generally, it makes things easier.
Spam Nugget wrote:
That looks pretty awesome, if rather odd with the old style pistons and new style moving panel...
I do like seeing portal 1 chambers again all broken and decrepit though.

Yeah you're right, well as you can see, I changed pistons now, and did something to ball launcher :lol:

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

At the moment I'm making a new map, which will include some new testing elements which have been uploaded there recently. This screenshot shows the first part, which includes the so-called bumbleball:

http://imageshack.us/f/818/2011121200003.jpg/

The goal is to get to the exit through the 2 or 4 (I haven't decided yet) 'floors' with the ball, since you need it to press the buttons. The problem is, you need to throw the ball through the laser fields. Plus, the ball is bouncing.
So, what's your opinion? Do you like this idea?

You use the bumbleball!

?????????????????????????????TWP Releases | My Workshop
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