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The ThinkingWithPortals Map Showcasing Thread

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spongylover123 wrote:
P.S Blue Portals: Refresh should be for Portal 2 or Blue Portals 2

There is many reasons why we are doing Blue Portals: Refresh as an addon for Blue Portals. One of them is to celebrate the anniversary of the mod. Everything will make sense in due time.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
RubyCarbuncIe wrote:
Here is a remake of a map I made a little less than a year ago for Portal 1 that I never got around to releasing, so I figured its about time I got around to doing so. So I am adding it to the release of "Secondary Fire". So enjoy this image:

PS. I've always wanted to try changing the font color, and it is AMAZING! :D

Federal regulations require me to warn you that this next test chamber... is looking pretty good. :lol:

I got a new map coming up. I'll post a picture later. It involve a little more freedom accessing observation rooms and other non-testing areas.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Image
Image
Heavy WIP.

Idolon wrote:
Image
Image
Heavy WIP.

Even if it's WIP , it looks awesome.Keep it up. :thumbup:

Looking pretty good, but got one hint for you: where those yellow pillar things join one another, put in one of the models that go there, i think theyre called something like pillar_join or similar.

Image
I think in terms of boolean variables. Generally, it makes things easier.

I tried that, but the lighting was goofed up enough that it looked better without.

My first map with under 5 minutes of playtime from start to finish. I haven't learned decals and overlays yet but I get the idea from reading the wikis.

Image
Image

The map lacks polish and is too short so I won't be uploading it but PM me if you want to play it.

gamecreator wrote:
My first map with under 5 minutes of playtime from start to finish. I haven't learned decals and overlays yet but I get the idea from reading the wikis.

[img]
[img]

The map lacks polish and is too short so I won't be uploading it but PM me if you want to play it.

You should search overlay called 'tideline', place them to just little higher where your toxic goo surface goes(you know how to do it when you see the texture), it makes it look waaay more interesting and better.

The Corrupted - 1st place winner of the ThinkingWithPortals.com mapping contest 2012 !!

Oh hey, thanks!! I don't suppose there's a wiki page or tutorial out there just on how to make a map pretty, is there? I get the idea but I don't know how I would have ever found out about something like the above.

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