The ThinkingWithPortals Map Showcasing Thread

Quote from Dreey on May 7, 2014, 3:30 pmDon't worry, the screenshot was taken with noclip, you won't find it hard to notice the funnel and other objects ingame.
And Cosmogony is the name of the map pack.
Don't worry, the screenshot was taken with noclip, you won't find it hard to notice the funnel and other objects ingame.
And Cosmogony is the name of the map pack.
Quote from CamBen on May 7, 2014, 4:54 pmIMO the first pic looks strange, it shouldn't be so foggy in a small closed office.
IMO the first pic looks strange, it shouldn't be so foggy in a small closed office.
Aperture Science: We do our science asbestos we can!
Quote from lord_blex on May 7, 2014, 7:28 pmArachnaphob wrote:The hard part will be finding someone/something to create GLaDOS' voice.haven't tried it, but this one sounds pretty convincing.
haven't tried it, but this one sounds pretty convincing.
Quote from Arachnaphob on May 7, 2014, 7:40 pmlord_blex wrote:haven't tried it, but this one sounds pretty convincing.It does indeed. The only problem is that I would probably need that program for more than 30 days to account for the demo and the entire project, and also make revisions. I can do the same thing in cubase, but the pitch modifier actually maintains your voice, so I'll need some way to disable that. Thanks for the suggestion!
Dreey wrote:The good stuff. Our last bag.Looking amazing! I really really like the blueness of it all. It gives it a mysterious and creepy look. The 3rd picture really sticks out for me. Can't wait to play!
It does indeed. The only problem is that I would probably need that program for more than 30 days to account for the demo and the entire project, and also make revisions. I can do the same thing in cubase, but the pitch modifier actually maintains your voice, so I'll need some way to disable that. Thanks for the suggestion!
Looking amazing! I really really like the blueness of it all. It gives it a mysterious and creepy look. The 3rd picture really sticks out for me. Can't wait to play!
Musical website Moddb
Quote from srs bsnss on May 8, 2014, 11:50 amDreey wrote:Wow, that looks awesome! I love the isolation-feel of the place. I especially love those offices, they look eerily empty but are still well detailed. And those windows overlooking the open area in the last pic look beautiful - really well executed. Nice work
Wow, that looks awesome! I love the isolation-feel of the place. I especially love those offices, they look eerily empty but are still well detailed. And those windows overlooking the open area in the last pic look beautiful - really well executed. Nice work

Quote from Dreey on May 8, 2014, 4:58 pmtile wrote:i'm getting an awsome portal 1 feel from this.Good! Because it's set before Portal 1!
PARTS 1 AND 2 ARE NOW AVAILABLE!
You can click my signature to go to the topic and download it, or you can just click here to go to the workshop page.

Good! Because it's set before Portal 1!
PARTS 1 AND 2 ARE NOW AVAILABLE!
You can click my signature to go to the topic and download it, or you can just click here to go to the workshop page.
Quote from CamBen on May 18, 2014, 4:26 amMod screenies:
http://steamcommunity.com/sharedfiles/f ... =260979821
http://steamcommunity.com/sharedfiles/f ... =260813400
http://steamcommunity.com/sharedfiles/f ... =260843579
http://steamcommunity.com/sharedfiles/f ... =260979783
http://steamcommunity.com/sharedfiles/f ... =260979809Also, these are slightly outdated. The part near the orange tubes area has been made less pitch black. I'm still in need of some detailing here and there I think... But it isn't supposed to look like portal 2.
Mod screenies:
http://steamcommunity.com/sharedfiles/f ... =260979821
http://steamcommunity.com/sharedfiles/f ... =260813400
http://steamcommunity.com/sharedfiles/f ... =260843579
http://steamcommunity.com/sharedfiles/f ... =260979783
http://steamcommunity.com/sharedfiles/f ... =260979809
Also, these are slightly outdated. The part near the orange tubes area has been made less pitch black. I'm still in need of some detailing here and there I think... But it isn't supposed to look like portal 2.
Aperture Science: We do our science asbestos we can!
Quote from FelixGriffin on May 18, 2014, 7:19 amI'm intrigued by the TRON lines and the new fizzlery thing.
I'm intrigued by the TRON lines and the new fizzlery thing.
Quote from Dafflewoctor on May 18, 2014, 8:05 amCamBen wrote:Mod screenies:
http://steamcommunity.com/sharedfiles/f ... =260979821
http://steamcommunity.com/sharedfiles/f ... =260813400
http://steamcommunity.com/sharedfiles/f ... =260843579
http://steamcommunity.com/sharedfiles/f ... =260979783
http://steamcommunity.com/sharedfiles/f ... =260979809It looks very interesting, very much like a cross between Half Life and Portal styles. I especially like the office areas. However, some of the lighting looks a little like you've turned on mat_fullbright; I didn't notice any env_projectedtextures. Like you said, the last few areas need more detail.
http://steamcommunity.com/sharedfiles/f ... =260979821
http://steamcommunity.com/sharedfiles/f ... =260813400
http://steamcommunity.com/sharedfiles/f ... =260843579
http://steamcommunity.com/sharedfiles/f ... =260979783
http://steamcommunity.com/sharedfiles/f ... =260979809
It looks very interesting, very much like a cross between Half Life and Portal styles. I especially like the office areas. However, some of the lighting looks a little like you've turned on mat_fullbright; I didn't notice any env_projectedtextures. Like you said, the last few areas need more detail.