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The ThinkingWithPortals Map Showcasing Thread

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srs bsnss wrote:
Arachnaphob wrote:
This is my first Art Therapy styled map! It's still a HEAVY work in progress.

While it's not traditional Art Therapy, I think that looks really good :thumbup:

Thanks! I've fixed up the fog and lighting so it resembles art therapy more. It's currently doing its final compile as I type this, so yay!

GHoST61 wrote:
here are some more.

Still under heavy WIP.

Wow! I really like the 3rd and last pic. Keep up the good work!

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

@Arachnaphob
Thank you, i like your work too.

Image
I remember posting an old version of this key here before so here is an updated version, Portal 2 themed key.

GHoST61 wrote:
FelixGriffin wrote:
That's because blue particle lights aren't lights. That's the effect from the end of a light bridge.

Exactly,

here are some more.

Image
Image
Image
Image

Still under heavy WIP.

i was wondering where you dissapeared to! i want to play this map really really badly, and part of the reason is the creative way the giant fan is used. finally sombody gets how to use it. :D
mirror's edge aesthetics are perfect for this sort of thing. :) better get some medge-like music to go with it.

ImageImage
===========================
Im blue, a Clean Christian Furry with Autism.
tile wrote:
GHoST61 wrote:
FelixGriffin wrote:
That's because blue particle lights aren't lights. That's the effect from the end of a light bridge.

Exactly,

here are some more.

img
img
img
Still under heavy WIP.

i was wondering where you dissapeared to! i want to play this map really really badly, and part of the reason is the creative way the giant fan is used. finally sombody gets how to use it. :D
mirror's edge aesthetics are perfect for this sort of thing. :) better get some medge-like music to go with it.

Thank you, it's more than one map, that's why this might still take a bit more time to finish.

http://cloud-3.steampowered.com/ugc/3299189016727495378/E1F3CAB8577AB02CC4B7553EBCF1CFFEFD80C7D4/
What have I done?!

Falsi sumus crusto!
GHoST61 wrote:
[images]

Thank you, it's more than one map, that's why this might still take a bit more time to finish.

That spiky-looking wall art, is that one texture, or is every colour a separate wall piece? (The latter may cause visual glitches and/or optimisation problems.)

It looks cool, although I think that the mix between stark solid colours and grungy / industrial textures is not ideal, especially in the first image. Maybe all it needs is some trim or detail around the edges between the clean and grungy styles.

FelixGriffin wrote:

Excellent question. Next question: is that a custom texture? Or 2 portals overlapping each other?
(Possible mirror prototype?)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Oh, I hadn't even thought of using it for the mirrors. That would make sense.

A glitch in my Adhesion Gel script caused the portals to get stuck to each other and always appear in the same place. I still don't know why the portal placement restrictions didn't just make them disappear.

Falsi sumus crusto!
Idolon wrote:
Dr.Toaster Waffles wrote:
I really liked Vestibule's floor destruction style so I did use it here. Hope you're okay with that, Idolon.

Sorry, I copyrighted my floor style. You'll have to pay a $150 royalty.
(just kidding, I'm actually pretty happy that someone's using my work as reference)

More Vestibule floor destruction! Will this picture be another $150? :lol: It's almost done.

Image

"...paying for testchamber creation. Why are they agreeing to do that? They're not, we're tricking them".

HMW wrote:
That spiky-looking wall art, is that one texture, or is every colour a separate wall piece? (The latter may cause visual glitches and/or optimisation problems.)

It looks cool, although I think that the mix between stark solid colours and grungy / industrial textures is not ideal, especially in the first image. Maybe all it needs is some trim or detail around the edges between the clean and grungy styles.

There are no problems with optimization, the wall mirror's edge stylish looking thing is seperated textures (just colors) and they all use the same normal, so no glitches or optimization problem.
I test on low end setup too.

I was thinking about doing something like your suggestion, it's not easy to mix Portal 2 and Mirror's edge styles so need to do lots of thinking.

Thanks for the feedback.

Some WIP 3d skybox screenshots:
Image
Image

Edit: And another not yet finished area.
Image

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