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The ThinkingWithPortals Map Showcasing Thread

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tile wrote:
the portal 1 themed tf2 map from reepblue was the coolest thing i've ever seen. and i don't even PLAY tf2!

anyways, here's some pics of a map i'm working on for my mod iris:

http://h2fgamedev.blogspot.com/

I would post here, but it's a lot of pics to post, so i'll just give you guys a link to my blog post about it.

Two little things I noticed: the floor button has no base and the observation room walls look a bit too destroyed. Other than that it looks good. I personally would use a custom texture of the concrete that is lighter, but with darker rust stains and dirt, or just concrete.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Same thing with me.

not sure what you mean by destroyed. aside from missing ceiling tiles, it looks ok to me. can you be a little bit more specific please?

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Im blue, a Clean Christian Furry with Autism.
tile wrote:
not sure what you mean by destroyed. aside from missing ceiling tiles, it looks ok to me. can you be a little bit more specific please?

It's because of the dirty wall textures - perhaps try some other concrete ones. Aside from that though, looks nice. I've always like outdoor maps, and you've blended inside and outside quite well.

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I need some thoughts, ideas, suggestions about this pics.. anyone? :)

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Level designer, 3D modeler, texture artist ,environment artist.

I love them so so so so much! Nicely done!
A few suggestions:
-In the first picture, try adding some panels on the roof, but not many. Just enough to stay interesting.
-you can never have too few vactubes. Take a look at how many there are in the part where Wheatley breaks you out of the light bridge test.

Btw, is this part of TLFS part 4?

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb
Arachnaphob wrote:
I love them so so so so much! Nicely done!
A few suggestions:
-In the first picture, try adding some panels on the roof, but not many. Just enough to stay interesting.
-you can never have too few vactubes. Take a look at how many there are in the part where Wheatley breaks you out of the light bridge test.

Btw, is this part of TLFS part 4?

Thx for the suggestions man :) and yup, it is.

Level designer, 3D modeler, texture artist ,environment artist.

This is my first Art Therapy styled map! It's still a HEAVY work in progress.

When life gives you lemons, make apple juice and have everyone wonder how you did it.
Musical website Moddb

An underground room. It hasn't been used in a long time. Anything I should add?

http://cloud-3.steampowered.com/ugc/594 ... 25AB66AC9/

http://cloud-4.steampowered.com/ugc/594 ... E72BF4412/

Mostly lurking
Arachnaphob wrote:
This is my first Art Therapy styled map! It's still a HEAVY work in progress.

I don't know. It's good, but I think you misunderstood the concept of the Art Therapy design having your chamber suspended above a flooded area with a huge BTS that looks like an airport or whatever.

beecake wrote:
An underground room. It hasn't been used in a long time. Anything I should add?

http://cloud-3.steampowered.com/ugc/594 ... 25AB66AC9/

http://cloud-4.steampowered.com/ugc/594 ... E72BF4412/

Ehh, more models, hole in the ceiling, lights that actually have a source and observation rooms. Hope that's what fills up the emptiness.

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