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The ThinkingWithPortals Map Showcasing Thread

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You can have two skyboxes, just use something like OnTrigger worldspawn AddOutput skyname [whatever sky you want]. It'll take effect instantly.

And you need to convert the video to a BIK before using it, I think the conversion tools support SWFs.

Falsi sumus crusto!
FelixGriffin wrote:
You can have two skyboxes, just use something like OnTrigger worldspawn AddOutput skyname [whatever sky you want]. It'll take effect instantly.

And you need to convert the video to a BIK before using it, I think the conversion tools support SWFs.

I know. I was talking about videos in general. Also, thanks for the skybox fact, but I guess I'll anyways make the second puzzle in a separate map.

Jepp wrote:
Trust me it's not as easy as it looks yish, the solution is ingenious and design is really neat on that one:)

Yeah! I remenber Lp sent to me that one some time ago, and I loved the solution... it's one of those that has an unexpected solution ;) It's a great map. :thumbup:

@yishbarr: dude, I didn't notice you posted those screenshots. Looking nice! but maybe a bit more work on the lighting would make it great, more lights-shadows contrast ;) Can't wait to play the first map with the bumbleball!

About the 2 skyboxes read this post.

And about the videos, this other :D

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
yishbarr wrote:
Image
Image

It's a bit too bright; Try to reduce the lighting, stick a projected in. And go for an overall warmer tint.

As for the solution to the map... Nope, I'm 99,99% sure you can't solve it by looking at the image... ;)

http://steamcommunity.com/sharedfiles/filedetails/?id=157331073
http://steamcommunity.com/sharedfiles/filedetails/?id=157331091
http://steamcommunity.com/sharedfiles/filedetails/?id=157331121
This is my first hammer map, although I've been learning hammer for a few months now. I'd love to hear any suggestions!

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
TeamSpen210 wrote:

Looks pretty neat :thumbup: though a bit too PTI-ish?

I do like what you've done with the hole in the glass though - I'm guessing the pellet will go through there?

ImageImage
srs bsnss wrote:
TeamSpen210 wrote:

Looks pretty neat :thumbup: though a bit too PTI-ish?

I do like what you've done with the hole in the glass though - I'm guessing the pellet will go through there?

I planned the puzzle in the PTI, then rebuilt it in hammer so the map mostly adheres to a 128 grid, and I've used the PTI angled panel models. That might explain the similarities. The pellet does go through the hole, that's why it's glowing red with the beam.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]

4 Pictures of my upcoming Project:
(Yes the 2 Doors are unfinished in "this" room)

http://steamcommunity.com/profiles/7656 ... ?appid=620

And its my first "real" map ;)

OOooy, That's amazing, though I don't think the observation room floor texture is a good ceiling and that they don't have panels.

Thanks ^^ Above the panel is a testchamber (edge) collapsed in.
Of this testchamber, the panel come in, ^^

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