The ThinkingWithPortals Map Showcasing Thread
Quote from FelixGriffin on May 5, 2013, 10:07 pmMaybe fill in a bit of that big open space, unless it's needed for the puzzle?
Maybe fill in a bit of that big open space, unless it's needed for the puzzle?
Quote from BlackWolfe on May 5, 2013, 10:35 pmwrathofmobius wrote:Not quite happy with this one yet... any suggestions? (other than making it a bit less bright)It's a weird mix of a clean, shiny, new looking test chamber with a broken ceiling. Perhaps change the portalable materials out for something grungier looking, or dirty them up with overlays or something?
Barely even tangentially related YouTube video
[spoiler]http://www.youtube.com/watch?v=4DpZwRfwryg[/spoiler]I also agree with Felix, that large open empy area is kind of begging to be filled with something.
It's a weird mix of a clean, shiny, new looking test chamber with a broken ceiling. Perhaps change the portalable materials out for something grungier looking, or dirty them up with overlays or something?
Barely even tangentially related YouTube video
I also agree with Felix, that large open empy area is kind of begging to be filled with something.

Quote from ChickenMobile on May 6, 2013, 8:46 amAvoid rectangle or square test chambers!
Avoid rectangle or square test chambers!
Quote from LoneWolf2056 on May 20, 2013, 7:36 pmWIP pics of the new map im working on, panels are killing me
![]()
Testing out some panel animations, never done the reconstructing style before
![]()
http://www.youtube.com/watch?v=DI4FSjA9iaw
WIP pics of the new map im working on, panels are killing me
Testing out some panel animations, never done the reconstructing style before
http://www.youtube.com/watch?v=DI4FSjA9iaw

Quote from josepezdj on May 21, 2013, 2:25 am@LoneWolf2056: Awesome job, my friend!
Impressive detailing and very nice job with those reconstructing panels
You are the master of destruction!
@LoneWolf2056: Awesome job, my friend! Impressive detailing and very nice job with those reconstructing panels
You are the master of destruction!
Quote from srs bsnss on May 21, 2013, 11:26 amLoneWolf2056 wrote:WIP pics of the new map im working on, panels are killing me![]()
Hot damn, those panels are looking lovely
![]()
Panels are great for the reconstructing style because they really make the chamber feel alive, you know?
There's nothing better than walking into a chamber and watching it build itself right in front of your eyes
The only problem is they're ... uncomfortable ... to set up.

Hot damn, those panels are looking lovely
Panels are great for the reconstructing style because they really make the chamber feel alive, you know? There's nothing better than walking into a chamber and watching it build itself right in front of your eyes
The only problem is they're ... uncomfortable ... to set up.
Quote from PortalCombat on May 22, 2013, 10:00 pm[COOP][PTI] Better Think Twice - Brainteaser - v1.2
This map was created with PTI only, but I modded some of the instances with Hammer Editor.
The map also prevents 3 known glitches of portal 2 maps.
(cube under fizzler, cube trough grate, and 2 portals on one wall by ignoring placement helper)
[COOP][PTI] Better Think Twice - Brainteaser - v1.2
This map was created with PTI only, but I modded some of the instances with Hammer Editor.
The map also prevents 3 known glitches of portal 2 maps.
(cube under fizzler, cube trough grate, and 2 portals on one wall by ignoring placement helper)
Quote from portal2tenacious on May 23, 2013, 7:29 amGetting closer. Still would love feedback
http://steamcommunity.com/sharedfiles/f ... =146919887
http://steamcommunity.com/sharedfiles/f ... =146919878
http://steamcommunity.com/sharedfiles/f ... =146919865
http://steamcommunity.com/sharedfiles/f ... =146919851
http://steamcommunity.com/sharedfiles/f ... =146919818
http://steamcommunity.com/sharedfiles/f ... =146919797
http://steamcommunity.com/sharedfiles/f ... =146919789
http://steamcommunity.com/sharedfiles/f ... =146919779
http://steamcommunity.com/sharedfiles/f ... =146919762
Getting closer. Still would love feedback
http://steamcommunity.com/sharedfiles/f ... =146919887
http://steamcommunity.com/sharedfiles/f ... =146919878
http://steamcommunity.com/sharedfiles/f ... =146919865
http://steamcommunity.com/sharedfiles/f ... =146919851
http://steamcommunity.com/sharedfiles/f ... =146919818
http://steamcommunity.com/sharedfiles/f ... =146919797
http://steamcommunity.com/sharedfiles/f ... =146919789
http://steamcommunity.com/sharedfiles/f ... =146919779
http://steamcommunity.com/sharedfiles/f ... =146919762

Quote from ChickenMobile on May 23, 2013, 8:44 amportal2tenacious wrote:Getting closer. Still would love feedback
...imgs...Loving the look of your map - looks convincing for destroyed theme! However I don't think there is enough contrast in the amount of dark and light places in your map. It looks a bit unrealistic. Lower your minimum light level!
Also in this pic: screenie I am confused that the sharp shadows are coming from a different source than the perfectly sunny day above.If you haven't done a full lighting compile with HDR yet, do so! Perhaps my comments are irrelevant.
...imgs...
Loving the look of your map - looks convincing for destroyed theme! However I don't think there is enough contrast in the amount of dark and light places in your map. It looks a bit unrealistic. Lower your minimum light level!
Also in this pic: screenie I am confused that the sharp shadows are coming from a different source than the perfectly sunny day above.
If you haven't done a full lighting compile with HDR yet, do so! Perhaps my comments are irrelevant.