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The ThinkingWithPortals Map Showcasing Thread

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Click to enlarge.

More playing around/Porting. Seems only the electric gel and some vent puzzles are the only things that can not work in P1. Other then that, everything else is do-able.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Wow, it's been forever since I've made a map. I'm back mapping again and have a new map in the works. It's still a WIP so it may look a little bland (and pardon the darkness of some areas).
Linked Tests

Spoiler

2013-04-02_00001.jpg

2013-04-02_00002.jpg

2013-04-02_00003.jpg

2013-04-02_00005.jpg

2013-04-02_00006.jpg


I'm starting to test with walls moving around and how to add hidden hazards. The 3rd and 5th picture show a black wall which is one of the walls that will open up. Also, the testing elements in each room are to be used at least twice, once in a small simple puzzle, and again in a little more complicated puzzle. After I finish and polish the map up, I'll post more pictures.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
I'm back mapping again

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
MasterLagger wrote:
Wow, it's been forever since I've made a map. I'm back mapping again and have a new map in the works. It's still a WIP so it may look a little bland (and pardon the darkness of some areas).
Linked Tests
Spoiler

2013-04-02_00001.jpg

2013-04-02_00002.jpg

2013-04-02_00003.jpg

2013-04-02_00005.jpg

2013-04-02_00006.jpg


I'm starting to test with walls moving around and how to add hidden hazards. The 3rd and 5th picture show a black wall which is one of the walls that will open up. Also, the testing elements in each room are to be used at least twice, once in a small simple puzzle, and again in a little more complicated puzzle. After I finish and polish the map up, I'll post more pictures.

MOAR Whiteness
MOAR Different textures
MOAR light
:P

iWork925 wrote:
MasterLagger wrote:
I'm back mapping again

Image

Somebody's happy to see me. :lol:

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

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Lighting is temporary. Click to enlarge.

I can't manage to see too much, but I think it's the first 1980s map ever made.

Those looks weird... but very nice.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

It looks cool, but like iWork said is little wierd.. especially with this black background =/ i hope that this be just for test.

Level designer, 3D modeler, texture artist ,environment artist.
Sejievan wrote:
It looks cool, but like iWork said is little wierd.. especially with this black background =/ i hope that this be just for test.

Ehmmm... to me it's obvious that's a cordon bounding only what has been done so far :D I'm working on a open map atm that right now looks really similar to those screenshots...

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
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