The ThinkingWithPortals Map Showcasing Thread
Quote from Lpfreaky90 on February 21, 2013, 11:29 pmLamarr wrote:The skybox starts basically behind the grate.Your screenshots look amazing and I can only applaud for the lighting (and specially in the skybox). Can't wait to play it!
Your screenshots look amazing and I can only applaud for the lighting (and specially in the skybox). Can't wait to play it!
Quote from DaMaGepy on February 22, 2013, 9:43 pmLamarr wrote:The skybox starts basically behind the grate.Make a skybox for the skybox
Make a skybox for the skybox
Quote from greykarel on February 23, 2013, 4:41 pmHere is some screenshots of my upcoming map.
Regular chamber[spoiler]
[/spoiler]
BTS easter egg area[spoiler]
[/spoiler]
Here is some screenshots of my upcoming map.
Regular chamber




BTS easter egg area




Quote from portal2tenacious on February 23, 2013, 6:16 pmgreykarel wrote:Here is some screenshots of my upcoming map.
Regular chamber[spoiler]
[/spoiler]
BTS easter egg area[spoiler]
[/spoiler]
Wow. Looks amazing. Will it be the difficulty standard of most of your maps?
Regular chamber




BTS easter egg area




Wow. Looks amazing. Will it be the difficulty standard of most of your maps?
Quote from FelixGriffin on February 23, 2013, 7:17 pmJust a few things...
The P1-style fizzlers look a bit out of place with everything else P2-style.
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.
The pipe to the geldropper looks a bit strange, but I haven't seen it in-game so I can't judge.Other than that, looking good!
Just a few things...
The P1-style fizzlers look a bit out of place with everything else P2-style.
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.
The pipe to the geldropper looks a bit strange, but I haven't seen it in-game so I can't judge.
Other than that, looking good!
Quote from UsCobra11 on February 23, 2013, 9:16 pmdeathcuubeeeeeeeee
deathcuubeeeeeeeee
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from iWork925 on February 23, 2013, 11:11 pmArnt the gel dropper and cube droppers meant to be attached to the ceiling?
Arnt the gel dropper and cube droppers meant to be attached to the ceiling?

PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Quote from RectorRocks on February 23, 2013, 11:17 pmgreykarel wrote:Here is some screenshots of my upcoming map.
Regular chamber[spoiler]
[/spoiler]
BTS easter egg area[spoiler]
[/spoiler]
Those screenshots are amazing! I like the tubes of the droppers the most. They look beautiful!
Can't wait to play it!
Regular chamber




BTS easter egg area




Those screenshots are amazing! I like the tubes of the droppers the most. They look beautiful!
Can't wait to play it!
Quote from greykarel on February 24, 2013, 12:36 amportal2tenacious wrote:Wow. Looks amazing. Will it be the difficulty standard of most of your maps?Thanks. Yes it's gonna be a map of more then average level of difficulty. Its name is "Banzai!!!"
FelixGriffin wrote:The P1-style fizzlers look a bit out of place with everything else P2-style.
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.
The pipe to the geldropper looks a bit strange, but I haven't seen it in-game so I can't judge.1."P1-style fizzler" is custom power field with its own features. It destroys physic objects and blocks "shootting" portals through it.
2.Laserfield is custom one by Josepezdj. When I saw it first I told him the same. But now I like it.
3.Can't say anything to comment.iWork925 wrote:Arnt the gel dropper and cube droppers meant to be attached to the ceiling?Why? Not ofc. The cube dropper is copied from actual Valve's map. With the gel dropper I let my fancy go.
Thanks. Yes it's gonna be a map of more then average level of difficulty. Its name is "Banzai!!!"
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.
The pipe to the geldropper looks a bit strange, but I haven't seen it in-game so I can't judge.
1."P1-style fizzler" is custom power field with its own features. It destroys physic objects and blocks "shootting" portals through it.
2.Laserfield is custom one by Josepezdj. When I saw it first I told him the same . But now I like it.
3.Can't say anything to comment.
Why? Not ofc. The cube dropper is copied from actual Valve's map. With the gel dropper I let my fancy go.

Quote from josepezdj on February 24, 2013, 3:00 amFelixGriffin wrote:Just a few things...The P1-style fizzlers look a bit out of place with everything else P2-style.
Well, I do like them a lot... Look at Markiu's maps, he always uses them and I think they match with certain maps, like there and here
Also, as Grey said they emit a special forcefield and they look perfect here. However Grey, don't you feel like hexing the model and making a custom skin? we both could prepare some skins and see if you like any
FelixGriffin wrote:The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.greykarel wrote:2.Laserfield is custom one by Josepezdj. When I saw it first I told him the same. But now I like it.
Hehe... even being custom ones, their Y scale can be set however you prefer
open them up a litte if you like them most
Nothing more to say except the map is BRILLIANT, the puzzles are clever and genuine! Be prepared!
The P1-style fizzlers look a bit out of place with everything else P2-style.
Well, I do like them a lot... Look at Markiu's maps, he always uses them and I think they match with certain maps, like there and here Also, as Grey said they emit a special forcefield and they look perfect here. However Grey, don't you feel like hexing the model and making a custom skin? we both could prepare some skins and see if you like any

Hehe... even being custom ones, their Y scale can be set however you prefer open them up a litte if you like them most
Nothing more to say except the map is BRILLIANT, the puzzles are clever and genuine! Be prepared!