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The ThinkingWithPortals Map Showcasing Thread

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Lamarr wrote:
The skybox starts basically behind the grate.

Your screenshots look amazing and I can only applaud for the lighting (and specially in the skybox). Can't wait to play it!

Lamarr wrote:
The skybox starts basically behind the grate.

Make a skybox for the skybox :)

-= Check out my maps: workshop, and their .vmf sources: homepage =-

Here is some screenshots of my upcoming map.
Regular chamber

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BTS easter egg area

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God bless the quick save's inventor...(Portal: Prelude)
greykarel wrote:
Here is some screenshots of my upcoming map.
Regular chamber

Spoiler
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BTS easter egg area

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Wow. Looks amazing. Will it be the difficulty standard of most of your maps?

Big Mood

Just a few things...

The P1-style fizzlers look a bit out of place with everything else P2-style.
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.
The pipe to the geldropper looks a bit strange, but I haven't seen it in-game so I can't judge.

Other than that, looking good!

Falsi sumus crusto!

deathcuubeeeeeeeee

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Arnt the gel dropper and cube droppers meant to be attached to the ceiling?

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
greykarel wrote:
Here is some screenshots of my upcoming map.
Regular chamber

Spoiler
Image
Image
Image
Image

BTS easter egg area

Spoiler
Image
Image
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Those screenshots are amazing! I like the tubes of the droppers the most. They look beautiful!
Can't wait to play it! :)

portal2tenacious wrote:
Wow. Looks amazing. Will it be the difficulty standard of most of your maps?

Thanks. Yes it's gonna be a map of more then average level of difficulty. Its name is "Banzai!!!"

FelixGriffin wrote:
The P1-style fizzlers look a bit out of place with everything else P2-style.
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.
The pipe to the geldropper looks a bit strange, but I haven't seen it in-game so I can't judge.

1."P1-style fizzler" is custom power field with its own features. It destroys physic objects and blocks "shootting" portals through it.
2.Laserfield is custom one by Josepezdj. When I saw it first I told him the same :smile:. But now I like it.
3.Can't say anything to comment.

iWork925 wrote:
Arnt the gel dropper and cube droppers meant to be attached to the ceiling?

Why? Not ofc. The cube dropper is copied from actual Valve's map. With the gel dropper I let my fancy go.

God bless the quick save's inventor...(Portal: Prelude)
FelixGriffin wrote:
Just a few things...

The P1-style fizzlers look a bit out of place with everything else P2-style.

Well, I do like them a lot... Look at Markiu's maps, he always uses them and I think they match with certain maps, like there and here :D Also, as Grey said they emit a special forcefield and they look perfect here. However Grey, don't you feel like hexing the model and making a custom skin? we both could prepare some skins and see if you like any :thumbup:

FelixGriffin wrote:
The laserfields look a bit too small. The Y-scale of the laserplane texture is usually (iirc) just 0.25.
greykarel wrote:
2.Laserfield is custom one by Josepezdj. When I saw it first I told him the same :smile:. But now I like it.

Hehe... even being custom ones, their Y scale can be set however you prefer :wink: open them up a litte if you like them most :D

Nothing more to say except the map is BRILLIANT, the puzzles are clever and genuine! Be prepared!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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