The Lost Tests- Puzzle maker needed
Quote from Arachnaphob on October 14, 2013, 6:49 pmmaking the tests in the clean style would be preferred. It's also okay if you make it in the PTI editor, just remember to export to .vmf
I'll friend you on steam and then from there we shall create thou document.
EDIT: Apparently there a a lot of portal masters on steam. What's your profile pic of?
making the tests in the clean style would be preferred. It's also okay if you make it in the PTI editor, just remember to export to .vmf
I'll friend you on steam and then from there we shall create thou document.
EDIT: Apparently there a a lot of portal masters on steam. What's your profile pic of?
Musical website Moddb
Quote from Dafflewoctor on October 14, 2013, 9:06 pmWatched the video, it certainly looks interesting.
I made a map last summer, and it was of extremely low quality. It's deleted now but I still have the draft of the puzzle in my PTI editor. Most people who played the map said that they really liked the puzzle, just not the visuals.
I don't plan to remake the map really and I don't want want it to just sit there forgotten, so you could use the puzzle. It's of medium difficulty, not hard to execute, and relatively small, so I would think it should be part of the overgrown section.
I just have to make some changes and touch it up a little, so I'll PM you the .vmf in a little while.
Watched the video, it certainly looks interesting.
I made a map last summer, and it was of extremely low quality. It's deleted now but I still have the draft of the puzzle in my PTI editor. Most people who played the map said that they really liked the puzzle, just not the visuals. I don't plan to remake the map really and I don't want want it to just sit there forgotten, so you could use the puzzle. It's of medium difficulty, not hard to execute, and relatively small, so I would think it should be part of the overgrown section.
I just have to make some changes and touch it up a little, so I'll PM you the .vmf in a little while.
Quote from Arachnaphob on October 14, 2013, 9:31 pmThank you so much! It's great you guys are helping!
Thank you so much! It's great you guys are helping!
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Quote from Arachnaphob on October 15, 2013, 1:15 amI would want to see the puzzle and then my friend will go over it and handle the visuals. This makes the process much quicker in the end.
I would want to see the puzzle and then my friend will go over it and handle the visuals. This makes the process much quicker in the end.
Musical website Moddb

Quote from Gemarakup on October 15, 2013, 2:55 amBy editing the VMF? I think it's a bad idea because of the 128 cubes that are textured on all sides and all the other things that don't help optimization.
By editing the VMF? I think it's a bad idea because of the 128 cubes that are textured on all sides and all the other things that don't help optimization.
Quote from Arachnaphob on October 15, 2013, 10:35 am^actually very good point. I would just like to see it though, so we could re-assemble it.
^actually very good point. I would just like to see it though, so we could re-assemble it.
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Quote from Lpfreaky90 on October 18, 2013, 7:38 pmI just watched the video; it looks pretty good but I would've done a few things differently:
- I'm not a big fan of the blue/orange light switching, I would just stick with normal lighting. Also them named lights really make your compile much much longer.
- There's a big wall with one yellow back-panel texture. I would go for one of the big plastic textures; they generally look better on big walls.
- Overall the lighting could improve a bit; highlight the important parts more.
- Add fog!The puzzle with the laser is great and I like the exploring part. Can't wait to see more
I just watched the video; it looks pretty good but I would've done a few things differently:
- I'm not a big fan of the blue/orange light switching, I would just stick with normal lighting. Also them named lights really make your compile much much longer.
- There's a big wall with one yellow back-panel texture. I would go for one of the big plastic textures; they generally look better on big walls.
- Overall the lighting could improve a bit; highlight the important parts more.
- Add fog!
The puzzle with the laser is great and I like the exploring part. Can't wait to see more
Quote from Arachnaphob on October 18, 2013, 11:13 pmThanks for the suggestions! The test will be replaced, so don't worry about that. Since the map is in a very early stage, I am still open to any suggestions. The lighting will be greatly improved, and I'll also try switching the texture on the test chamber. Also, there is fog, but it's just black, to make you feel more isolated. The whole thing is supposed to be creepy and isolated. Is it too far maybe?
Thanks for the suggestions! The test will be replaced, so don't worry about that. Since the map is in a very early stage, I am still open to any suggestions. The lighting will be greatly improved, and I'll also try switching the texture on the test chamber. Also, there is fog, but it's just black, to make you feel more isolated. The whole thing is supposed to be creepy and isolated. Is it too far maybe?
Musical website Moddb
Quote from Dafflewoctor on October 19, 2013, 6:39 amNo. I think you've really pinpointed that feeling really well. Especially in the part with the "LEAVE" and the haunted bts place right after that.
Also: I'll have that map for you soon, I just haven't got around it to it. Are you sure you don't want the .bsp instead, because PTI .vmfs are usually laggy and take a while to compile if you a actually want to play the puzzle.
No. I think you've really pinpointed that feeling really well. Especially in the part with the "LEAVE" and the haunted bts place right after that.
Also: I'll have that map for you soon, I just haven't got around it to it. Are you sure you don't want the .bsp instead, because PTI .vmfs are usually laggy and take a while to compile if you a actually want to play the puzzle.