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Test Element - Animal King

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Carl wrote:
My Style Changer mod (nearly finished) has a program for choosing which editoritems.txt file will be used. I was going to just make a version of each style with HMW elements in the palette and one without HMW elements in the palette but still with them listed so they still work if in the map but can't be added. And I was going to make my own HMW elements for those that need a different look in different styles.
But I think maybe I need to make a more advanced version of the program that can merge different editoritems files together.

That's what I was thinking about. Each mod would place a text file in the scripts folder, containing its own items. The program would then merge all of those into one "master" editoritems.txt and let the user choose which items would appear where on the palette. (Just a matter of changing the numbers in the "palette" section.)

Carl wrote:
BTW, you can't say "looked over" because that means "examined", you need to say "overlooked".

Right, that's what I meant. Thanks for pointing that out. (Fixed.)

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Or all of them could be added, so that they all still appear in existing maps, but only the selected ones would be given room on the palette.

Falsi sumus crusto!

so... does this still work or not ? maybe you make a install.exE ? like BenVlodgi

Image

I'm going to update it to work with the BEE2 when it comes out, along with my other test elements. But probably not before then. If you want you could copy and paste the relevant parts of this file and add them to your editoritems file in the meantime.

Falsi sumus crusto!
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