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Test Door help

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GLaDOS CUBE wrote:
i'd like to know how the doors in the instances folder work(how to get the wold portal in them work)? and is there a door frame instance?

There isn't an instance of a door with a "world portal" in it... there ARE instances of doors with an "area portal" in them, which is a completely different thing (It's used to help separate area's of visibility and prop rendering) and requires the door (and its room) to be enclosed with world brushes so no two sides of the area_portal can "see" each other... ...

There IS a prop_linked_portal_door entity which can link to another prop_linked_portal_door elsewhere in your map if you name the linked partners (note this door shows in Hammer as visually appearing along one direction whilst its "box" is at 90deg, and by the Wiki is offset in the actual map by approx 24units towards the face)...

You can also use any of the prop_dynamic door models with a linked_portal_door entity at its centre, with the values set to 64hieght (128) and 64width (128), make a logic_relay that has outputs to SetAnimation of the prop open (with a 0.1second delay)/close and the linked_portal_door to open/close (with a 0.1 second delay)... the delay allows the door animation to execute before/after the world portal has done it's thing (so it doesn't look entirely odd)...

... .. and finally ... ... there ARE door frame instances too "instances/door/portal_door_entities/portal_door_frame_xxx.vmf " in various colours (black, white, clean, dirty) which you can use (I'd suggest collapsing them into your map so you can texture the face to match it's surrounds)...

Sorry for the essay, but I hope all that helps .... ... I've only been doing this since <insert recent snowy white Holiday Name Here to not cause any offence> ... ... ..

josepezdj wrote:
Man, no offense, but you should learn a bit more of the basics of hammer

:potd:

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