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Swapping between two physics systems

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Soundlogic wrote:
Well, I am trying to create a cube that will move to a location by itself under some circumstances, but acts like an ordinary cube under other circumstances. The exact plan is to have a cube that will move by itself when it isn't being looked at, and kill the player on touch, but when it is being looked at is a regular cube.

Companion Cube Weeping Angel.

@The Irate Pirate-Yes that is exactly the idea. I'm calling it an angel cube. I think it may be even more fun in coop maps.
@Omnicoder-How do I teleport the train?

Parent one of the tracks to the cube and one of them to the player? Maybe?

My Maps:
[spoiler][SP] Alternate[/spoiler]

Well, I'm going to be parenting the target for the train to the player, but that doesn't solve the problem of the offset created when you move the cube when it is in cube form and then let it try to move in train form.

Hmm the transition sounds messy in general, as Msleeper stated earlier.

My Maps:
[spoiler][SP] Alternate[/spoiler]

Well, as usual omnicoder seems to have the best idea, but how do I teleport the train to the cube?

Help? It looks like I just need to know how to teleport the train to the cube. Does anyone know how to do this?
Thank you,
Sound logic

Sorry to bump, but I have looked and cannot find a solution, how do I teleport the train to the cube?
Thank You,
Sound Logic

Soundlogic wrote:
@The Irate Pirate-Yes that is exactly the idea. I'm calling it an angel cube. I think it may be even more fun in coop maps.
@Omnicoder-How do I teleport the train?

You are so sadistic! Weeping angels freak the crap out of me!

Cant wait to play your map if you ever get it working!

Sorry I don't know how to make the cube teleport. But at least I bumped your thread for you :).

Help? Please? How do I teleport the train to the cube?
Thank You,
Sound Logic

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