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Suggetions for new mechanics

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@Iwork925: That's a reaally good photo for describing this to the simple-minded.

(Seriously, doesn't seem like anyone understood. I just thought this out from scratch and there is no way to "control it yourself". It comes from an excursion funnel similar object that is much more intresting than your fake attempt to provoke this thread).

@Stimichportals: Yeah, fans work too on this.

yishbarr wrote:
@Iwork925: That's a reaally good photo for describing this to the simple-minded.

(Seriously, doesn't seem like anyone understood. I just thought this out from scratch and there is no way to "control it yourself").

What I meant was that it sounds like an element that Aperture would not do. It just doesn't sound and feel something "Portal-ish".

yishbarr wrote:
@Iwork925: That's a reaally good photo for describing this to the simple-minded.

You should watch the movie. It help me solve numerous technical problems due to its accurate rendering of physics in the real world. Such as people travelling in giant bubbles, an even better method of transportation then ballooning.

yishbarr wrote:
:blah: ...much more intresting than your fake attempt to provoke this thread

I disagree.

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

You love disagreements.

Encouragment beam - laser that doesn't burn turrets and activates targets.
I'll maybe post drawings to show how some things work.

yishbarr wrote:
Encouragment beam - laser that doesn't burn turrets and activates targets.
I'll maybe post drawings to show how some things work.

A few ideas inspired by typos I've seen:
Pneumatic Density Vents - make everything that goes through them much lighter.
Portable Gel - when it splatters, the panel it hit gets phys_converted.
Explosion Funnels - red, with a spawner at the beginning making invisible prop_exploding_futbols. Don't stand at the end for too long.

Falsi sumus crusto!
FelixGriffin wrote:
yishbarr wrote:
Encouragment beam - laser that doesn't burn turrets and activates targets.
I'll maybe post drawings to show how some things work.

A few ideas inspired by typos I've seen:
Pneumatic Density Vents - make everything that goes through them much lighter.
Portable Gel - when it splatters, the panel it hit gets phys_converted.
Explosion Funnels - red, with a spawner at the beginning making invisible prop_exploding_futbols. Don't stand at the end for too long.

Is the explosion funnel a hazard as well as a advantage I guess? Besides, those are good ideas.

Ice cube as shown here:
http://www.youtube.com/watch?v=5TTN-XRuMNQ&list=SP33FC9D4B59587CD4&index=18
(This can't be washed with water like a standard cube with orange gel).

i've seen more great ideas in this thread then anywhere else as far as new mechanics go. :)
keep this up and we'll have the base mechanics of portal 3 ready to go. :D

Habzs wrote:
What I meant was that it sounds like an element that Aperture would not do. It just doesn't sound and feel something "Portal-ish".

the bubbles are made from a slightly less dense and much less toxic form of latex/led paint mixed with a modified wood finish.
the substance is mixed in the manufacturing wing and then put into small paint cans, which are run through the Anti gravitational sphere dispenser, where they are each un-packed and immediately disposed of. NOW it's aperture styled. :)

EDIT: ...which could create a new branch-off mechanic where the player can use lasers to open the cans in BTS, which will create a bubble wherever the can was.

ImageImage
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Im blue, a Clean Christian Furry with Autism.

Great. Maybe a bumbleball will pop those bubbles.

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