stopping music[SOLVED] New problem: how to make cores talk
Quote from spongylover123 on October 9, 2011, 8:51 pmSource games don't and can't use mp3 try to convert it to wav file
Source games don't and can't use mp3 try to convert it to wav file
Quote from Portal Gun on October 9, 2011, 8:58 pmwell ill just not worry about it for now. now for my next problem which also involves sounds. how can I get a core to talk? I want to make each of the cores for my map.
well ill just not worry about it for now. now for my next problem which also involves sounds. how can I get a core to talk? I want to make each of the cores for my map.
Quote from spongylover123 on October 9, 2011, 9:00 pmMake a npc_personality_core
Give it a skin:
Wheatley
Adventure
Fact
Space
then give it a logic_choreographed_scene
Then select a vcd
Wheatley has a lot
Though the others have only one.
Make a npc_personality_core
Give it a skin:
Wheatley
Adventure
Fact
Space
then give it a logic_choreographed_scene
Then select a vcd
Wheatley has a lot
Though the others have only one.
Quote from Portal Gun on October 9, 2011, 9:15 pmbetter explanation? i did that the best i could and got nothing.
i made the core
gave it space core skin
named it space_core
made a "logic_choreographed_scene"
put in a vcd named "scenes/npc/core01/space01.vcd"
i dont know how to connect them so I just made "target1" on the scene space_core
nothing.
better explanation? i did that the best i could and got nothing.
i made the core
gave it space core skin
named it space_core
made a "logic_choreographed_scene"
put in a vcd named "scenes/npc/core01/space01.vcd"
i dont know how to connect them so I just made "target1" on the scene space_core
nothing.
Quote from spongylover123 on October 9, 2011, 9:33 pmOh, forgot.
Make a output on the core
On pickup - logic_choreographed_scene - Start
Oh, forgot.
Make a output on the core
On pickup - logic_choreographed_scene - Start
Quote from Portal Gun on October 9, 2011, 9:39 pmnow when I pick it up it says
CSceneEntity space_core_dialog unable to find actor named "@core01"
now when I pick it up it says
CSceneEntity space_core_dialog unable to find actor named "@core01"
Quote from spongylover123 on October 9, 2011, 9:50 pmYou have to name the core @core1
You have to name the core @core1
Quote from Portal Gun on October 9, 2011, 9:56 pmok now will I have to keep doing oncompleted- next scene- start to make it keep talking? then connect the last one to the first one to loop them?
ok now will I have to keep doing oncompleted- next scene- start to make it keep talking? then connect the last one to the first one to loop them?
Quote from spongylover123 on October 9, 2011, 10:01 pmOncompletion - Logic_choreographed scene - start
Maybe this will work?
Oncompletion - Logic_choreographed scene - start
Maybe this will work?
Quote from Portal Gun on October 9, 2011, 10:08 pmthats what i meant. oncompleted-[next scene name here]-start. it is working great so far. dang space core has over 20 sayings so thats alot of work. but itll be even more work for the fact sphere.
thats what i meant. oncompleted-[next scene name here]-start. it is working great so far. dang space core has over 20 sayings so thats alot of work. but itll be even more work for the fact sphere.
