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stopping music[SOLVED] New problem: how to make cores talk

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Source games don't and can't use mp3 try to convert it to wav file

well ill just not worry about it for now. now for my next problem which also involves sounds. how can I get a core to talk? I want to make each of the cores for my map.

Make a npc_personality_core
Give it a skin:
Wheatley
Adventure
Fact
Space
then give it a logic_choreographed_scene
Then select a vcd
Wheatley has a lot
Though the others have only one.

better explanation? i did that the best i could and got nothing.
i made the core
gave it space core skin
named it space_core
made a "logic_choreographed_scene"
put in a vcd named "scenes/npc/core01/space01.vcd"
i dont know how to connect them so I just made "target1" on the scene space_core
nothing.

Oh, forgot.
Make a output on the core
On pickup - logic_choreographed_scene - Start

now when I pick it up it says

CSceneEntity space_core_dialog unable to find actor named "@core01"

You have to name the core @core1

ok now will I have to keep doing oncompleted- next scene- start to make it keep talking? then connect the last one to the first one to loop them?

Oncompletion - Logic_choreographed scene - start
Maybe this will work?

thats what i meant. oncompleted-[next scene name here]-start. it is working great so far. dang space core has over 20 sayings so thats alot of work. but itll be even more work for the fact sphere.

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