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[SP] zro_test02

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OK went back and played again. First room still very laggy for some reason, did find the very subtle opening.
Second chamber a little better. Got through the moving wall near the lasers and the floor plate did not open? - maybe I missed something else very subtle? Anyway, I noclipped through to the lower room with the water and finished up to the last chamber. thanks for mapping.

andyb wrote:
Szieve wrote:
In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.

First room was extremely laggy.

They are not needed.Its portal so use portals to do the work

as I found out.. :) Was trying to unstack chairs and voila! :)

But....

Spoiler
the plate you have to remove is the same size as a cube... it looks like something should be put on it, not removed.. removing a cover plate is not part of traditional gameplay so it's confusing

I read all the comments here. 1st room not laggy at all for me (maybe you fixed it already). I do agree with Szieve, because

Spoiler
I also tried to find a cube to go on the panel next to the lasers. LOL, I even stacked a chair on it too and by unstacking also picked up the panel. Also, originally I didn't use the funnel at all to place the cube in the receptacle. I simply through it up there with the faith plate and flinged out of a portal below the receptacle and manually placed it. After completing I figure out what it's for and is a very cool concept to through it in the funnel and let the funnel do the work for you.
All-in-all a very fun map and though there are things that can be improved I still gave it a 5. Thanks for mapping! :lol:

I bought some batteries, but they weren't included

@mvmishler LOL just after read your comment I listened the can can
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!

eladiozro wrote:
@mvmishler LOL just after read your comment I listened the can can
http://www.youtube.com/watch?v=4Diu2N8TGKA
I felt like my map was a succes... Thank you very much!

Can't go wrong with the can can :thumbup:

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

gF-Ek1esKgk
(Link: http://www.youtube.com/watch?v=gF-Ek1esKgk)

Also note the video description for more feedback and my signature for additional project information.

Useless buttons, portal sniping, and

Spoiler
removable panels
make this map a little more annoying to play than it should be. The lightbridge labyrinth was rather sloppily constructed (e.g. button pedestal on window frames). Building the missing cubemaps crashed the engine. There are good ideas in this map, but they're not implemented very well. 3/5.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
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