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[SP] zro_test02

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V1.0 Map is finalized but suddenly a bug appears
V1.1 The bug is fixed, then the map is finally playable
V1.2 Added some nice lights and fixed cubes spawn
V1.2.4 Fixed minor details

If you don?t mind, when you start playing the test,
you can type on the console "record *inputname*"

So you will record your playing as a dem. file
this file will appear in:
Steamsteamappscommonportal2portal2

You can send me the dem. file to my mail:
@gmail.com">eladiozro@gmail.com

With this you can support me, so I will know how
players react in the different parts.
This can help me to improve future maps.

Thanks!!

File Name: splayer_zro_test02_v1.2.4.zip
File Size: 5.58 MiB
Click here to download zro_test02

It's veery laggy! (At least for me) Apart from that, and about all

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the buttons
at the beggining, I think they could be omitted.

Also, the button that

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starts the orange gel
also
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flizzes the other cubes
, that's ok. The problem is
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they get fizzled every time you press that button, and respawned after that
. Either
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disable respawn or place an emantipation grid to prevent the user from carrying those cubes with him.

P.D: Not a bad idea the method of

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stockpiling the cubes

thanks Think, just updated the file. Now cubes can appear and fizzle only once

Something wrong with this version splayer_zro_test02.... I have 3 cubes and deflected the laser by stacking and standing on the plate. Now what - nothing happens? Is this a WIP?

Not bad, but it needs some work.
Issues:
-As Think said, it's really laggy for some reason.
-Some parts of the map are obnoxiously bright in my opinion.
-it's not at all obvious what the first laser receptor does
-I'm not sure what the intended solution was for the last room, but I just

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took the first cube, and portaled up to the door button with the cube.
It looked like it was supposed to be much more involved. You might want to prevent that somehow.

@quatrus I recommend you to look better when you activate the receptor.
@john11 You mean by trowing the cube like this?


actually... I don't understad how you managed to put the cube in the button.

eladiozro wrote:
@quatrus I recommend you to look better when you activate the receptor.
@john11 You mean by trowing the cube like this?
actually... I don't understad how you managed to put the cube in the button.

I did this:
http://i.imgur.com/mkjrU.jpg

In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.

First room was extremely laggy.

Szieve wrote:
In Second room... Have no cubes to place on panel by lasers. Have no access to any cubes. I brought all 3 with me as I figured I would need at least 1 and they fizzled when I triggered propulsion gel. I've even tried taking all of the chairs from the observation lounge and stacking them up in the button.

First room was extremely laggy.

They are not needed.Its portal so use portals to do the work

@John11 Thanks, now players can't get away with it http://i.imgur.com/G1xC0.jpg

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