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[SP] Workaround

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I quite enjoyed playing this map. It looks just right for a decayed style map, and the puzzles were just complex enough to make one think a bit. The unused puzzle elements didn't lead me too far astray in finding the solution.

I liked that there were more than one way to solve portions of the puzzle, without resorting to exploits. For example, I found two different arrangements for the laser cubes in the first room, both different from the one in your playthrough video.

One exploit I did find was

Spoiler
you can wall walk the lightbridge through the stairwell and out to the exit.
However, since this is actually quite a bit more work than the intended solution, I wouldn't worry about it.

Edit 8/31/2011: Not an exploit, my mistake: I had noclipped to look around the map and had left the lightbridge in the first room. It will fizzle out when you went through the door.

The only problem I had playing the map was with the fling to the gel, which was hit and miss (and miss and miss and miss) for me. A little less portal material so that the optimum portal placement is quicker to find wouldn't hurt.

Summary: Looks good; moderate difficulty on the puzzles; low difficulty on player skill; short but not too short. I give it a 4/5.

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Absolutely brilliant map - I spent a lot of time searching for the workaround solutions you created. Loved it, look forward to more....Thanks for creating. 5/5

Thanks very much for your comments KennKong, I did know there was at least one other arrangement for the cubes in the first chamber :

http://i1141.photobucket.com/albums/n58 ... Lasers.jpg

Not sure what else you found, nor what your Spoilered exploit consists of,

Spoiler
exactly, as in just what wall walking is and where you did it,
but I'm certainly glad you liked the setting. Breaking and decorating was a big part of what i tried to learn here.

I'f you've a moment to PM about the gel-fling issue you had I'll happily poke at that too ^^

My sole map so far : Workaround (4/5, 1300 d/l)
http://bit.ly/qrOYZw

Helping you help us help you help us all.

:thumbup: Cool map, been playing it since yesterday.

Workaround

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Tell you what Portal2Two, you've just shown me a right weak spot in my intended solution

Spoiler
by being able to reach those last two turrets just by lifting up the cube,
rather than using the way I designed!
I might even have to tinker with that bit, but it's great to get someone else's detailed take on things in order to do that, so thank you. Hope you had fun with the rest, anyway

My sole map so far : Workaround (4/5, 1300 d/l)
http://bit.ly/qrOYZw

Helping you help us help you help us all.
Jane_Doe wrote:
Tell you what Portal2Two, you've just shown me a right weak spot in my intended solution
Spoiler
by being able to reach those last two turrets just by lifting up the cube,
rather than using the way I designed!
I might even have to tinker with that bit, but it's great to get someone else's detailed take on things in order to do that, so thank you. Hope you had fun with the rest, anyway

He, he, oh well,

Quote:
... my intended solution by being able to reach those last two turrets just by lifting up the cube, rather than using the way I designed!

Wasn't that the intended solution really?! What is it then?!

Quote:
It's great to get someone else's detailed take on things in order to do that, so thank you. Hope you had fun with the rest, anyway

Sure, the map was interesting to me. Thank you for creativity. :thumbup:

Well now I had to tweak it, Portal2Two, since you Un-spoilered the way you did it! :wink:

(Revision posted around 6 pm GMT)

Hope you have chance to try it again, apologies to those un-troubled by that pair of turrets before now ^.^

My sole map so far : Workaround (4/5, 1300 d/l)
http://bit.ly/qrOYZw

Helping you help us help you help us all.
Jane_Doe wrote:
Well now I had to tweak it, Portal2Two, since you Un-spoilered the way you did it! :wink:

(Revision posted around 6 pm GMT)

Hope you have chance to try it again, apologies to those un-troubled by that pair of turrets before now ^.^

Yup, got your nightly build, pretty cool Jane. Yea, now I see there's a much easier way to fight those two:

Portal 2 Workaround

ghufL01jZpw

Good work, I rated it "5/Excellent". :thumbup:

Awesome level! Tricky level, at times hard, but the goals to every step always remained clear, so to not discourage the player.

Just two quick pointers: With the

Spoiler
repulsion gel dispenser, I was able to place gel to where the cube goes,as shown.

And the other thing is
Spoiler
was it meant to be able to place a portal to the muck? Picture here.
I dunno. But really nice level, well thought out, and I love the
Spoiler
Announcer saying "Well done. You trapped yourself" and then letting you out.
XD I didn't even know the Announcer could say that!

Be Cool, Be Awesome
Be You, Be Random

Hehe,thanks wolf bytes, I'll address your points in order. Well, yes (see KennKong's post and my reply), and....er, no, that's a bug, though I suspect not a helpful one.

Thanks for the post though, I'll add the latter bit to any further fixes - and I was almost happy to have the Trap moment pointed out, so I could use that clip! Made the whole impenetrable post worthwhile to realise I could use it ^.^

My sole map so far : Workaround (4/5, 1300 d/l)
http://bit.ly/qrOYZw

Helping you help us help you help us all.
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