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[SP] Which way v.2.1

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The v.1 used to be a contest map snd I've just bulit more chambers.

This map is quite large and contain small chambers.
You must remember things in some chamber to make and exit while solving the puzzle.

If there any bugs ,please reoport.

v.2.1
-fix trapping in panels when do the test twice.

v.2.1a
-changed name of map
(I've just noticed that the nam eof map cannot has 2 dot )

File Name: sp_whichway_v21a.rar
File Size: 3.54 MiB
Click here to download Which way v.2.1a

Fitting title. I would work on polishing one room. Then fix the rest. :/

kirgothi wrote:
Fitting title. I would work on polishing one room. Then fix the rest. :/

which room? sorry my eng is bad.

I got it thanks.

i dont get this map

third chamber the blue tractor beam seems not to be working

Endrey wrote:
i dont get this map

third chamber the blue tractor beam seems not to be working

Spoiler
Press the button in front of the blue gel so, it wil work

sorry for no indicator ,I'll add it.

Can't get this map to work. Get these errors when I try to load it from the console:

CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
CModelLoader::Map_IsValid: No such map 'maps/sp_whichway_v.2.bsp'

vancanucksfan wrote:
Can't get this map to work. Get these errors when I try to load it from the console:

CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
CModelLoader::Map_IsValid: No such map 'maps/sp_whichway_v.2.bsp'

Thank you for that.Please download v21a and load map again "map sp_whichway_v21a".

The need to go back and forth to get the spheres without any easy shortcut between the rooms is a bit tedious.

The last trap is not working well: the player is above the acid and still slowly dying. Then the platform goes back up leaving the player behind.
Plus there is no way to avoid it unless you know it's there and thus the player may have to redo a few things.

Most rooms are unnecessarily big. Big rooms are nice when they are safe and without puzzles (exploring, sight-seeing). Otherwise all the walking is just painful.

Nahor wrote:
The need to go back and forth to get the spheres without any easy shortcut between the rooms is a bit tedious.

The last trap is not working well: the player is above the acid and still slowly dying. Then the platform goes back up leaving the player behind.
Plus there is no way to avoid it unless you know it's there and thus the player may have to redo a few things.

Most rooms are unnecessarily big. Big rooms are nice when they are safe and without puzzles (exploring, sight-seeing). Otherwise all the walking is just painful.

Thank you for your comment.

Spoiler
But you can get the forth sphere by create a portal
above the first room and walk through portal and create a portal near the last faith plate and create a portal on number 9 and you can walk on the 9 wall and create a portal near the first faithplate.
I thought that's too long for walking.
Before I make that I made 2 elevators to be fit with "which way" but When I finished
there're leak by refering entities .When I fix it, it refer another and another.
So I've to change the direction to come to the first room again and there's no leak.

About the last traps,I'll find something to do it later.

Thanks anyway. :thumbup: ^^

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