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[SP] Vertical Reach

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Thank you for the recording Djinndrache. It helps me see how the map is played from another players perspective. Much appreciated.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Few things:
Please place fizzler above faith plate slightly lower or higher to make it more visible-It is exactly at eye level
faith plate/redirection cube/exit elevator looks weird-I think it might be a problem with cubemaps?
Needs more indicator lights to show what does what
loved the puzzles though.

Soundlogic wrote:
Few things:
Please place fizzler above faith plate slightly lower or higher to make it more visible-It is exactly at eye level
faith plate/redirection cube/exit elevator looks weird-I think it might be a problem with cubemaps?
Needs more indicator lights to show what does what
loved the puzzles though.

Ah the fizzler I have always never thought of moving, thanks. =]

The cubemaps I am not sure about, as testing maps on even the medium difficulty makes the game heavily lag for me, as I am running on a three year old laptop.

I will update the map and fix those bugs, apart from the cubemaps...that I still have no idea about.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
Lostprophetpunk wrote:
I will update the map and fix those bugs, apart from the cubemaps

There's an item more for your guide. :-P

the hills are alive... with the sound of music
xdiesp wrote:
There's an item more for your guide. :-P

But if I myself have no idea about cubemaps, considering I cannot test in high quality etc, and do not really fully understand cubemaps...then how can I add it to the guide?

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

I think Skotty got it covered already when you asked:

Skotty wrote:
So it just means: Cubemaps are important for reflections on nearly all textures. If there are no cubemaps in the map you will have bad looking white reflections.
Just create env_cubemaps at some places in the map, about 64 units above the floor. One per room should be enough.
If you got env_cubemaps you need to "build" their reflections still ingame. So if you compiled your map and started it, type into your console "buildcubemaps".

http://developer.valvesoftware.com/wiki/Cubemaps

If your rig is slow, set the shaders to high just for a sec at the elevator (or ask a friend to).

the hills are alive... with the sound of music

Major update to the map.

Lighting should now be fixed, as well as a few other things.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||

Excellent map, but I found a couple of problems:

First, you can place a portal behind the excursion funnel in the first room!
I also suffered lighting problems with the reflections, so I don't think it's fixed.
In the third room, I created this alternative solution:

http://steamcommunity.com/profiles/76561198027298850/screenshot/577805776697392559?tab=public

Spoiler
It involves taking the cube from the second room and putting it behind the fizzler.

Still, an excellent map! :thumbup:

Current Community Contributor status: not a community contributor. Lost it. :(

@RubbishyUsername, Thats exactly the solution I used, couldnt work out an alterantive so I assumed it was meant to be the intended, al be it a bit cryptic

PsyMan wrote:
@RubbishyUsername, Thats exactly the solution I used, couldnt work out an alterantive so I assumed it was meant to be the intended, al be it a bit cryptic

The intended solution for the third chamber is in a video of a walkthrough of an earlier version. =P

In the next update the solution that you used will be no more, and there will be a few other things. I am busy at the moment packing my stuff ready for my second year of uni.

EDIT:

Just noticed...OVER 1000 DOWNLOADS!!!!!!

Thanks to all those that played this map. You have been a huge support. :D

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
|| Want to play custom maps, but don't know how? Read my Playing Portal 2 Custom Maps Guide ||
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