[SP] Vendetta
Quote from Korl on September 22, 2011, 6:17 amIn the big chamber, is intended solution to [spoiler]spray the blue gel on the light walkway[/spoiler]? I can get this way to the lower light, but when I try to [spoiler]have blue gel spray out of a portal and then while blue gel is in stil in the air put a light below it[/spoiler], game literaly CRASHES...
In the big chamber, is intended solution to
Quote from Djinndrache on September 22, 2011, 6:22 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:Nfcvl2VGW9A
(Link: http://www.youtube.com/watch?v=Nfcvl2VGW9A)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
Nfcvl2VGW9A
(Link: http://www.youtube.com/watch?v=Nfcvl2VGW9A)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Vordwann on September 22, 2011, 6:42 amiWork925 wrote:We were not going for a "complete" look. We understand there are serious visual flaws with this map. It would be more beneficial for shawy to put the lessons he has learnt from this map into creating a new one rather then aimlessly fixing his first, which for most mappers, first isnt best.First was definitely not best for me. Here is my Hammer experience up to now. First I tried making a clean chamber but, as I didn't know how to use the face edit tool, clipped brushes to make only one face point outwards and so had tons of horribly angled visleafs. Next, I tried to make an old aperture map. It was a general success, and my first finished map, although it lacked a lot of the large puzzle style that Old Aperture had. Next, I went back with my increased amount of Hammer knowledge and tried to remake my first map, although after a while, despite obvious improvements to the original design, the puzzle didn't have much potential. However, finally, now I am almost done working on a map in the destroyed theme that I am very satisfied with. So, it was a long process.
First was definitely not best for me. Here is my Hammer experience up to now. First I tried making a clean chamber but, as I didn't know how to use the face edit tool, clipped brushes to make only one face point outwards and so had tons of horribly angled visleafs. Next, I tried to make an old aperture map. It was a general success, and my first finished map, although it lacked a lot of the large puzzle style that Old Aperture had. Next, I went back with my increased amount of Hammer knowledge and tried to remake my first map, although after a while, despite obvious improvements to the original design, the puzzle didn't have much potential. However, finally, now I am almost done working on a map in the destroyed theme that I am very satisfied with. So, it was a long process.
[spoiler][SP] Alternate[/spoiler]
Quote from shawy89 on September 22, 2011, 1:50 pmKorl wrote:In the big chamber, is intended solution to [spoiler]spray the blue gel on the light walkway[/spoiler]? I can get this way to the lower light, but when I try to [spoiler]have blue gel spray out of a portal and then while blue gel is in stil in the air put a light below it[/spoiler], game literaly CRASHES...Sorry to hear about your game crashing, mulitple people have tested this map and no-one has reported any crashes with the map.
You're spot in with the solution though.
@Djinndrache - Thanks very much for the video, I really enjoyed watching it. I see what you mean about the funnel. I'm not going to attempt to 'fix' that because what you did was rather clever. Simple, but clever. The intended solution is a little more complex - [spoiler]you're supposed to paint the cube using the funnel.[/spoiler]
I noticed you used quick-load a lot. We tried to design this map so that you never need to load, because of the Portal 2 glitch in which paint does not stay on lightbridges when you load. Notice when you fizzled the cube, all the lasers are de-activated, therefore another one can easily be obtained.
Other than that you pretty much did everything as intended, well done!
@Vordwann - Like iWork has said, yes there are some imperfections with this map, those are down to my inexperience with Hammer. iWork did a fantastic job with what I gave him, but he could only do so much. Like walls too thin to properly fit emancipation grill emitters in and such..
The large room is indeed a bit too big, I know this. Believe it or not that's how big it is after reducing it in size... twice.
Would you be able to tell me how you managed to do the puzzle if you didn't use any of the discouragement field surfaces and no funnel? I'm OK with having alternative solutions, just as long as half the puzzle isn't skipped.
Thanks for your comments.
Sorry to hear about your game crashing, mulitple people have tested this map and no-one has reported any crashes with the map.
You're spot in with the solution though.
@Djinndrache - Thanks very much for the video, I really enjoyed watching it. I see what you mean about the funnel. I'm not going to attempt to 'fix' that because what you did was rather clever. Simple, but clever. The intended solution is a little more complex -
I noticed you used quick-load a lot. We tried to design this map so that you never need to load, because of the Portal 2 glitch in which paint does not stay on lightbridges when you load. Notice when you fizzled the cube, all the lasers are de-activated, therefore another one can easily be obtained.
Other than that you pretty much did everything as intended, well done!
@Vordwann - Like iWork has said, yes there are some imperfections with this map, those are down to my inexperience with Hammer. iWork did a fantastic job with what I gave him, but he could only do so much. Like walls too thin to properly fit emancipation grill emitters in and such..
The large room is indeed a bit too big, I know this. Believe it or not that's how big it is after reducing it in size... twice.
Would you be able to tell me how you managed to do the puzzle if you didn't use any of the discouragement field surfaces and no funnel? I'm OK with having alternative solutions, just as long as half the puzzle isn't skipped.
Thanks for your comments.
Quote from Portal2Two on September 22, 2011, 3:35 pmKorl wrote:I can get this way to the lower light, but when I try to have blue gel spray out of a portal and then while blue gel is in stil in the air put a light below it, game literaly CRASHES...I admit the same bug, as soon as you fire a portal at the end of the light bridge, my game either exits to the menus or literaly crashes, this is the pic where it happens:
Had much trouble shooting my video because of that glitch.
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My impression is it's a beautiful map with things to figure out. I liked the well thought music that helps thinking and I liked large spaces as well. Therefore, my rate is 5/Excellent.
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I admit the same bug, as soon as you fire a portal at the end of the light bridge, my game either exits to the menus or literaly crashes, this is the pic where it happens:
Had much trouble shooting my video because of that glitch.
My impression is it's a beautiful map with things to figure out. I liked the well thought music that helps thinking and I liked large spaces as well. Therefore, my rate is 5/Excellent.
![]()
Quote from benvent on September 22, 2011, 6:23 pmI used gel instead of the light bridge to to get to the switch to trigger the laser. The gel blead through the wall and was a convienient spot to be able to jump into the portal on the other side. I got the cube out the hard way. I threw it over. DOH! I liked it 5/5
I used gel instead of the light bridge to to get to the switch to trigger the laser. The gel blead through the wall and was a convienient spot to be able to jump into the portal on the other side. I got the cube out the hard way. I threw it over. DOH! I liked it 5/5
Quote from andyb on September 22, 2011, 8:50 pmi also have the crash problem when firing a portal to get gel on the bridge.Not just this map either but in a couple of others where the setting for gel is set to high
i also have the crash problem when firing a portal to get gel on the bridge.Not just this map either but in a couple of others where the setting for gel is set to high
Quote from pfalstad on September 22, 2011, 9:34 pmFun map, looks good and great puzzles. For some reason, the part that took the longest for me was getting to the high platform in the light bridge room. [spoiler]It took me a while to figure out how to get a light bridge covered with gel up there.[/spoiler]
Fun map, looks good and great puzzles. For some reason, the part that took the longest for me was getting to the high platform in the light bridge room.
Quote from ChickenMobile on September 22, 2011, 11:45 pm
Quote from Korl on September 23, 2011, 3:55 amshawy89 wrote:Sorry to hear about your game crashing, mulitple people have tested this map and no-one has reported any crashes with the map.Can't make it not crash, no matter how I approach this, game just exits back to desktop the moment I press the portal to the light bridge. Oh well...
Can't make it not crash, no matter how I approach this, game just exits back to desktop the moment I press the portal to the light bridge. Oh well...

