[SP] Untitled

Quote from Jepp on July 17, 2013, 11:47 am-QCf4bEabG0
Wops!
Also you can get stuck under the laserfield by jumping from the railway.
Looked pretty decent though, and nice with some potato-glados!Edit:
Here's another way
[spoiler]0u5uKWBuiFA[/spoiler]
-QCf4bEabG0
Wops!
Also you can get stuck under the laserfield by jumping from the railway.
Looked pretty decent though, and nice with some potato-glados!
Edit:
Here's another way
Quote from fedebenarg on July 17, 2013, 1:52 pm@TheTobbell: I did that, but nothing happens.
And... @Jepp and @josepezdj, I pay attention to these unintended solutions before, and I erased them
@TheTobbell: I did that, but nothing happens.
And... @Jepp and @josepezdj, I pay attention to these unintended solutions before, and I erased them
Quote from User on July 17, 2013, 2:12 pmSet the "Speed of Push" value higher as 40 ^^
And check Push Direction
Little tipp:
(Just place a Info_placement helper (the red line is the direction), rotate it in the direction where the cube will be pushed and copy the value of the Pitch Yaw Roll and paste them in the Trigger Push)
Set the "Speed of Push" value higher as 40 ^^
And check Push Direction
Little tipp:
(Just place a Info_placement helper (the red line is the direction), rotate it in the direction where the cube will be pushed and copy the value of the Pitch Yaw Roll and paste them in the Trigger Push)
Quote from fedebenarg on July 17, 2013, 3:33 pmFinally it works. Thanks! The V 0.5 will be released in a few minutes. And @Jepp, I didn't see your edit. I will see what can I do.
Finally it works. Thanks! The V 0.5 will be released in a few minutes. And @Jepp, I didn't see your edit. I will see what can I do.
Quote from Jepp on July 17, 2013, 5:59 pmI did some more playtesting on previous version and this is what I found:
Vids
[spoiler]t09AKkZ77-kRwk2UhJu6sEoEKVC43X-pAQfia2MwZDQs2j1bGkdxmcse9stReBrej0[/spoiler]
Surely there is some things in there that you have to take a look at, I still have no clue what the intended solution is, and I checked V 0.5 now and I see no difference at all excepr I don't manage to get the funnel stuck in reverse like Jose did.
I did some more playtesting on previous version and this is what I found:
Vids
Surely there is some things in there that you have to take a look at, I still have no clue what the intended solution is, and I checked V 0.5 now and I see no difference at all excepr I don't manage to get the funnel stuck in reverse like Jose did.
Quote from RogerL on July 17, 2013, 7:38 pmNow that I've played the new version, I have a much clearer idea of your intended solution. I never even saw the blue gel dispenser the first few times I played it. The only thing I wasn't sure about was how to use the angeled panel to get to the faith plate. What I did was [spoiler]cover it in blue gel and leap from the open observation room onto the panel.[/spoiler] Oddly, when I used the funnel to give me some height to try the same thing, it didn't work. The only new thing I found that you might want to fix is there is an invisible fizzler by the outside door of that observation room that can leave you trapped on the catwalk with no way to continue.
Now that I've played the new version, I have a much clearer idea of your intended solution. I never even saw the blue gel dispenser the first few times I played it. The only thing I wasn't sure about was how to use the angeled panel to get to the faith plate. What I did was
Quote from fedebenarg on July 17, 2013, 7:56 pm@RogerL, maybe the problem is that you have to go very, very high. What you can do is [spoiler]put a portal in the panel of the ceiling, and then, a blue portal in a panel that you can reach. While you're falling, connect the laser that makes the angled panel activate[/spoiler].
EDIT: Well, you can't do that in V 1.0
EDIT: Now yo can do that
@RogerL, maybe the problem is that you have to go very, very high. What you can do is
EDIT: Well, you can't do that in V 1.0
EDIT: Now yo can do that

Quote from RectorRocks on July 19, 2013, 10:20 amNeeds improvement and wasn't that enjoyable. Found a few unintended solutions.
Here's my blindrun:
Mj9qMoQUYP83/5. Good but needs work.
Thanks for mapping!
Cheers!
Needs improvement and wasn't that enjoyable. Found a few unintended solutions.
Here's my blindrun:
Mj9qMoQUYP8
3/5. Good but needs work.
Thanks for mapping!
Cheers!