[SP] Untitled
Quote from fedebenarg on July 14, 2013, 10:58 pmTwo untitled Wheatley's chambers.
===CHANGE LOG OF VERSION 1.5===
+ Solved some aesthetics problems
+ Solved a problem with the funnel
+ Allow potatos to finish her final line before you reach the elevatorFile Name: sp_untitled_v1.5.rar
File Size: 2.34 MiB
Click here to download Untitled
Two untitled Wheatley's chambers.
===CHANGE LOG OF VERSION 1.5===
+ Solved some aesthetics problems
+ Solved a problem with the funnel
+ Allow potatos to finish her final line before you reach the elevator
File Name: sp_untitled_v1.5.rar
File Size: 2.34 MiB
Click here to download Untitled
Quote from User on July 15, 2013, 1:49 amYou puted the .VMF into the .rar. xD
But what we need is the .bsp.
On the compile window, go to export mode and choose -Final -Both Compile. (Maybe build the cubemaps)
Then take the .bsp.
You puted the .VMF into the .rar. xD
But what we need is the .bsp.
On the compile window, go to export mode and choose -Final -Both Compile. (Maybe build the cubemaps)
Then take the .bsp.
Quote from fedebenarg on July 15, 2013, 11:38 amWhat an idiot! You're right! Thanks!
What an idiot! You're right! Thanks!
Quote from fedebenarg on July 15, 2013, 11:46 amDone! Uploading...
Done! Uploading...
Quote from fedebenarg on July 15, 2013, 7:23 pmquatrus wrote:Ohhh yes, great mapping. thanks for creating.You're welcome. Thanks!
You're welcome. Thanks!
Quote from RogerL on July 16, 2013, 11:47 amI'm not sure what the intended solution might be, because there seemed like several different ways to solve this map. For example, why can't you just use the frakencube to [spoiler]jump into the funnel while grabbing it, and then use it to jump over the railing to the faith plate?[/spoiler] That way you don't have to bother with the laser cube. And I'm also unsure why you chose to use the frakencube style cube; was it meant to function in the map in some way, that is, other than as a standard cube? For me, this was a curious map, quite short, but nicely detailed.
I'm not sure what the intended solution might be, because there seemed like several different ways to solve this map. For example, why can't you just use the frakencube to
Quote from User on July 16, 2013, 4:39 pmThings i like:
- Design
- Idea
- And [spoiler]the little secret[/spoiler]Things i dont like:
- The respawn of the cube (Yes, [spoiler]there is a tube[/spoiler], but you can respawn the cube IN the tube and use a Trigger_Push to transport the cube through the tube)
- maybe set the Fog nearer so you dont see the edges of the whole map.
But the Wheatley chambers are not always easy to build (i think), so, it looks good
3/5
Things i like:
- Design
- Idea
- And
Things i dont like:
- The respawn of the cube (Yes,
- maybe set the Fog nearer so you dont see the edges of the whole map.
But the Wheatley chambers are not always easy to build (i think), so, it looks good 3/5
Quote from fedebenarg on July 16, 2013, 5:48 pm@RogerL, First, I didn't see that solution. I will fix it. Second, about the frankencube, I used it instead of a standard cube, only because it works better than an standard cube in a Wheatley map. That's the only reason.
@TheTobbell, I wanted to do that, but I didn't now how. Thanks for the help! I will do this for version 0.5
@RogerL, First, I didn't see that solution. I will fix it. Second, about the frankencube, I used it instead of a standard cube, only because it works better than an standard cube in a Wheatley map. That's the only reason.
@TheTobbell, I wanted to do that, but I didn't now how. Thanks for the help! I will do this for version 0.5
Quote from fedebenarg on July 16, 2013, 10:31 pm@TheTobbell, I tried to do that now, but the cube doesn't move. What can I do?
@TheTobbell, I tried to do that now, but the cube doesn't move. What can I do?