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[SP] Trigonometry

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The concept was interesting, but the execution and playability are not quite on yet. The unique lighting made figuring out what to do very difficult, maybe some quidance would help. Thanks for mapping.

o.o well tough crowd on here. im still what you might call a "noob" to Portal 2. but honestly I didn't die once the entire way. (client crashes here and there) but I managed to go through every room first try without dying.

Spoiler
using a technique someone made (can't remember his/her name for the life of me, but im sure it came from this site) called "self-fabricated momentum" (at least he/she thinks he/she made it.. im not sure if he/she should take credit for that) and planting portals onto surfaces just to see into areas I couldn't normally see. i managed to move about the entire map without hassle.. i even over shot on the second (or third. bad memory) room and had to walk down some very slippery slopes but I got through it just fine
Of course thats just me. luck? or just my way of thinking? im not sure. After i finally made it to the end after my client closing about 5 times I didnt want to retry it. good map though =) enjoyed it

That's because you played an entirely different map then they did ElderShyn I reworked it over the last couple days it was just a WIP when I first posted it. Thanks for your feedback I really appreciate it it's nice to know it flows well now. By renaming the file to sp_trigonometry you should be able to cut down on client crashes.

Well, entirely different maybe not... it's brighter. Good!

the hills are alive... with the sound of music

The colours where a bit tacky in my opinion. I can see some potential in the flinging but the execution was a bit crude. Good attempt though. Keep it up.

All right, this one's got the 4th chamber! :-o

Checked this updated version, I saw improvements here and there but this one's big turnoff has always been the weird Xen appearances - stick to it but imho, you would get more views with a classic P1 style. Puzzles are all flings and it's easy to die if you pick them in the wrong order; the 4th chamber introduces a pretty hard reflex check.

Bug: in a blasphemous twist, if you fall between the 2 pyramids in the new chamber, you become able to walk on water.

the hills are alive... with the sound of music

Thanks for the quick response I appreciate it. It is what it is at this point and i see what your saying but i disagree with you about getting more views with a classic P1 style. With the new surge of mappers on this site I think the different will stand out and get more downloads then the classic style. I don't think i'll ever make a standard aperture map for that reason and simply because i'm a filmmaker and am always striving for something different. That being said there really aren't any puzzles in this map and I didn't spend much time designing it so it is simple and based solely on reflex. The next map in the series is much more complex and will hopefully show what i'm capable of. Unfortunately it's a little too complex and my mapping skills aren't quite there yet. I realize you can walk on water but I left that in there as an (extremely) subtle hint at the true meaning of these series of tests which will be revealed in the next and final chapter.

You've got a very unique style going here. I would hate to play this map without noclip (at least on my first paythrough), since it's rather difficult to figure out what you're supposed to do without a little bit of trial and error (error=restart map without noclip). However, that aside, the flings are quite fun, as I believe I stated in my previous post.

Anyway, I played through the newest version and decided to do a speedrun of it, hope you enjoy it.

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This map hurts my eyes. :notwant:

It hurts your eyes because you have human irises too weak to process this map. It was made for those of us who were born on acid. Enigmaphase unfortunately I can't watch your speedrun because Chinese internet is too slow for video but I can't wait to get back to the states and watch it since I haven't seen anyone complete it yet. I'm about to upload a new file that should run much more smoothly.

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