[SP] Three Rooms
Quote from PieGuy950 on June 15, 2011, 5:05 pmMy first puzzle for Portal 2. Yes, I know. Three rooms is a retarded name.I couldn't think of anything
Naming puzzles isn't that easy. But i'm open for ideas.
UPDATE:
Added video for entry and exit elevators
Fixed a couple walkaround problems
Lightboard now worksFile Name: three_rooms_v2.rar
File Size: 3.54 MiB
Click here to download Three Rooms v2
My first puzzle for Portal 2. Yes, I know. Three rooms is a retarded name.I couldn't think of anything
Naming puzzles isn't that easy. But i'm open for ideas.
UPDATE:
Added video for entry and exit elevators
Fixed a couple walkaround problems
Lightboard now works
File Name: three_rooms_v2.rar
File Size: 3.54 MiB
Click here to download Three Rooms v2
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away
Quote from Dr_D1cK_H4nDleR on June 15, 2011, 5:28 pmGreat Map!
Didn't find any problem whatsoever. Everything was well indicated. It was a smooth play through. : )
GJ
Great Map!
Didn't find any problem whatsoever. Everything was well indicated. It was a smooth play through. : )
GJ
Quote from PieGuy950 on June 15, 2011, 5:42 pmDr_D1cK_H4nDleR wrote:Great Map!Didn't find any problem whatsoever. Everything was well indicated. It was a smooth play through. : )
GJ
Thanks a ton! This is actually the first puzzle i've ever made. I didn't expect it to get such good reviews.
Didn't find any problem whatsoever. Everything was well indicated. It was a smooth play through. : )
GJ
Thanks a ton! This is actually the first puzzle i've ever made. I didn't expect it to get such good reviews.
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away
Quote from RubyCarbuncIe on June 15, 2011, 9:27 pmNice job on this map however I think I found a workaround because I got the Laser Redirection Cube after getting the normal cube. In the room with the normal cube dropper i was able to put the repulsion gel down on the white tiles under the laser.
Other than that I really liked this map. I normally don't like the "Clean Aperture" look but for some reason i liked the look of it a lot. The puzzle was great the level design was good too.
Hope to see some more work from you.
Nice job on this map however I think I found a workaround because I got the Laser Redirection Cube after getting the normal cube. In the room with the normal cube dropper i was able to put the repulsion gel down on the white tiles under the laser.
Other than that I really liked this map. I normally don't like the "Clean Aperture" look but for some reason i liked the look of it a lot. The puzzle was great the level design was good too.
Hope to see some more work from you. ![]()
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from PieGuy950 on June 15, 2011, 9:40 pmRubyCarbuncIe wrote:Nice job on this map however I think I found a workaround because I got the Laser Redirection Cube after getting the normal cube. In the room with the normal cube dropper i was able to put the repulsion gel down on the white tiles under the laser.Other than that I really liked this map. I normally don't like the "Clean Aperture" look but for some reason i liked the look of it a lot. The puzzle was great the level design was good too.
Hope to see some more work from you.
Holy cow, thanks man! It's you guys who keep me motivated to make more maps. I'll see what I can do to fix the gel problem.
Other than that I really liked this map. I normally don't like the "Clean Aperture" look but for some reason i liked the look of it a lot. The puzzle was great the level design was good too.
Hope to see some more work from you. ![]()
Holy cow, thanks man! It's you guys who keep me motivated to make more maps. I'll see what I can do to fix the gel problem.
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away
Quote from Vordwann on June 15, 2011, 10:04 pmHi I loved the map and I hope I was of some help on your posts in the help forums. I found one bug for you. The area where the stairs rise up in the final room after you redirect the laser has a func_clip_vphysics active even when the stairs are not... as a result, I could place the cube in midair. Doesn't let you get around the puzzles, just a thought. Maybe activate it with the laser catcher along with the stairs and deactivate it the same way through the same logic_relay. Great map, loved it! Five Stars!
Hi I loved the map and I hope I was of some help on your posts in the help forums. I found one bug for you. The area where the stairs rise up in the final room after you redirect the laser has a func_clip_vphysics active even when the stairs are not... as a result, I could place the cube in midair. Doesn't let you get around the puzzles, just a thought. Maybe activate it with the laser catcher along with the stairs and deactivate it the same way through the same logic_relay. Great map, loved it! Five Stars!
[spoiler][SP] Alternate[/spoiler]
Quote from Chewbacha007 on June 15, 2011, 11:02 pmThis was a very well put-together map.
It wasn't that difficult, but it was polished and professional.
Good job.
This was a very well put-together map.
It wasn't that difficult, but it was polished and professional.
Good job.
Quote from PieGuy950 on June 15, 2011, 11:02 pmVordwann wrote:Hi I loved the map and I hope I was of some help on your posts in the help forums. I found one bug for you. The area where the stairs rise up in the final room after you redirect the laser has a func_clip_vphysics active even when the stairs are not... as a result, I could place the cube in midair. Doesn't let you get around the puzzles, just a thought. Maybe activate it with the laser catcher along with the stairs and deactivate it the same way through the same logic_relay. Great map, loved it! Five Stars!Just fixed the clip_vphysics. Don't know what I did, but I fixed it. So that's good.
Just fixed the clip_vphysics. Don't know what I did, but I fixed it. So that's good.
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away
Quote from Enigmaphase on June 16, 2011, 10:08 pmJust fixed the clip_vphysics. Don't know what I did, but I fixed it. So that's good.[/quote]
I just played the map and the box still floats in midair there.
For me, getting the first cube was the hardest part of this map. I got the second cube and hit the button in the third room before I finally figured out how to get that first cube, haha.
Just fixed the clip_vphysics. Don't know what I did, but I fixed it. So that's good.[/quote]
I just played the map and the box still floats in midair there.
For me, getting the first cube was the hardest part of this map. I got the second cube and hit the button in the third room before I finally figured out how to get that first cube, haha.
Quote from jonas_field on June 16, 2011, 11:25 pmVery nice map, took me a while to figure out everything, especially how to get the cubes past the emancipation field
Very nice map, took me a while to figure out everything, especially how to get the cubes past the emancipation field
