[SP] This Side Up V3
Quote from Pricee on June 29, 2011, 9:28 amHello no00dylan,
I am happy to say that I have done a play through / commentary of your map and will be putting it up on youtube soon, I did find one bug with the map where when i started it the elevator did not go down, and I had to restart the map
But I found this a really nice map, really, really short, but it is V1 so I hope to see an updated and loner version some time in the future
my youtube channel is: http://www.youtube.com/user/Pricee123?feature=mhee if you wish to check it you
video is: http://www.youtube.com/watch?v=IltJ9IyS5nEcheers,
Pricee
Hello no00dylan,
I am happy to say that I have done a play through / commentary of your map and will be putting it up on youtube soon, I did find one bug with the map where when i started it the elevator did not go down, and I had to restart the map
But I found this a really nice map, really, really short, but it is V1 so I hope to see an updated and loner version some time in the future
my youtube channel is: http://www.youtube.com/user/Pricee123?feature=mhee if you wish to check it you
video is: http://www.youtube.com/watch?v=IltJ9IyS5nE
cheers,
Pricee
Message me if you want me to try out your map and put a play through on youtube (unless specified otherwise)
Quote from Another Bad Pun on June 29, 2011, 8:16 pmI liked it, but there are a few small things I noticed. I got the cube stuck in the box dropper in the room with the wedge panel, and I had to reload from a save point. You can skip some steps with the cube fling, (already mentioned,) and this is probably fixable if you put a fizzler in front of the wedge fling panel and have a button turn it on and off as well. You could also move some stuff around. Speaking of fizzlers: One thing that bothered me was your fizzlers don't play an "open" or "close" animation when toggled on and off. I know, it's minor, but it looked weird to me. Other than those few things, I think it's a great map.I had lots of fun playing it. (Although you may want to block gel from getting on the exit door in the first room.)
I liked it, but there are a few small things I noticed. I got the cube stuck in the box dropper in the room with the wedge panel, and I had to reload from a save point. You can skip some steps with the cube fling, (already mentioned,) and this is probably fixable if you put a fizzler in front of the wedge fling panel and have a button turn it on and off as well. You could also move some stuff around. Speaking of fizzlers: One thing that bothered me was your fizzlers don't play an "open" or "close" animation when toggled on and off. I know, it's minor, but it looked weird to me. Other than those few things, I think it's a great map.I had lots of fun playing it. (Although you may want to block gel from getting on the exit door in the first room.) ![]()
Quote from Djinndrache on July 2, 2011, 10:37 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:DxBXl03OAkU
(Link: http://www.youtube.com/watch?v=DxBXl03OAkU)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
DxBXl03OAkU
(Link: http://www.youtube.com/watch?v=DxBXl03OAkU)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from no00dylan on July 3, 2011, 12:00 amAlright everyone, version two is up. Thanks for all the great feedback. Right now the first chamber is the same, very simple (with a few changes to the panels and paint blobs). The second chamber, however has been completely re-worked. If you're playing, and you're stuck, stick with it. Some people were stuck and complained that it was impossible, and right after they sent me that complaint it all clicked and they solved the puzzle. This is a great moment to witness
.
Anyways, get goin, download the map, play it, record it, spread the word about it. Thanks so much.
Alright everyone, version two is up. Thanks for all the great feedback. Right now the first chamber is the same, very simple (with a few changes to the panels and paint blobs). The second chamber, however has been completely re-worked. If you're playing, and you're stuck, stick with it. Some people were stuck and complained that it was impossible, and right after they sent me that complaint it all clicked and they solved the puzzle. This is a great moment to witness
.
Anyways, get goin, download the map, play it, record it, spread the word about it. Thanks so much.
Quote from mironos on July 3, 2011, 10:50 pmPlayed version 1 first -- agree, was a bit easy.
Version 2 is a bit harder, but not overly challenging either. I like the overall feel, and playing w/ gravity is fun. I enjoyed it overall.
A couple of comments, though -- I'm not sure about [spoiler]all the extraneous laser catchers, fizzlers, etc. I get that you're trying to not give away the solution, but I'm wondering if there are better ways.[/spoiler]
Also, getting the laser redirected at precisely the right angle was a bit time-consuming and tedious, especially since [spoiler]you had to keep going back and forth through the fizzler to adjust, then reportal, then readjust, then reportal, etc.[/spoiler] It wasn't super-annoying, but if there was a less repetitive way, might be better.
Overall there are some good things in this map, and I did enjoy myself. I give it a 4/5.
Played version 1 first -- agree, was a bit easy.
Version 2 is a bit harder, but not overly challenging either. I like the overall feel, and playing w/ gravity is fun. I enjoyed it overall.
A couple of comments, though -- I'm not sure about
Also, getting the laser redirected at precisely the right angle was a bit time-consuming and tedious, especially since
Overall there are some good things in this map, and I did enjoy myself. I give it a 4/5.
Quote from demondemonic on July 18, 2011, 6:03 pmGood map took me a while to figure out were to use the cube but after that was pretty much easy other wise good map 4/5 only gave it that becasue it was a short map please contuine on it make it a full game on its own your doing a great job
Good map took me a while to figure out were to use the cube but after that was pretty much easy other wise good map 4/5 only gave it that becasue it was a short map please contuine on it make it a full game on its own your doing a great job
Quote from ForbiddenDonut on July 18, 2011, 8:04 pmI quite enjoyed this map due to the sheer creativity factor. The puzzles were easy, yes, but I would rather play a perfected, refined puzzle any day than a large cluster of "well it was good on paper" puzzles. My only complaint would be, as usual, a lack of info_placement_helpers. The two places that could really benefit from them is [spoiler]when you're dropping down onto the slated gel panel to the button in chamber one[/spoiler] and [spoiler]when you are directing the laser into the box on the faith plate.[/spoiler] Those are small things, but would help the flow of the map and direct the player's attention to where they are supposed to lay the portal, rather than how.
In short, I look forward to more maps by you. 5/5.
I quite enjoyed this map due to the sheer creativity factor. The puzzles were easy, yes, but I would rather play a perfected, refined puzzle any day than a large cluster of "well it was good on paper" puzzles. My only complaint would be, as usual, a lack of info_placement_helpers. The two places that could really benefit from them is
In short, I look forward to more maps by you. 5/5.
Quote from no00dylan on July 24, 2011, 4:33 amdemondemonic wrote:...please contuine on it make it a full game on its own your doing a great jobHaha, a tall order! Actually I plan on making a complete pack of sorts to connect the two maps I have out right now, plus a new map I'm working on with another trippy element- this one actually affecting how the map plays. It should be very fun, following the white panels. I need to go, already late.
Haha, a tall order! Actually I plan on making a complete pack of sorts to connect the two maps I have out right now, plus a new map I'm working on with another trippy element- this one actually affecting how the map plays. It should be very fun, following the white panels. I need to go, already late.
Quote from StimichPortals on September 14, 2011, 10:00 amSQk3iIMDd5o
I did a speedrun of your map. I found a bug, you can skip the second chamber by going through the door, literally gonig through it.
SQk3iIMDd5o
I did a speedrun of your map. I found a bug, you can skip the second chamber by going through the door, literally gonig through it.
Quote from no00dylan on October 7, 2011, 9:13 amAhahaha, good find sir. Those world portals tend to mess things up. I don't know if I should go back and fix that or not...
Ahahaha, good find sir. Those world portals tend to mess things up. I don't know if I should go back and fix that or not...
