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[SP] Thinking Outside the Sphere

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A superb, well-crafted puzzle. Visually the map was a little plain, but that's due to having most of the chamber plated in black metal. Normally that would be a complaint, but you make that part of the puzzle. Instead, you could spice things up a bit by using some different metal panels here and there - maybe style the two halves of the room differently? I'd also suggest adding more glass, so you can see more of the 'bowling alley' from the top of the light bridge.

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Watching the ball trundle towards the laser beam, knowing that the puzzle is about to be complete would be a nice moment for the player.

The puzzle definitely benefited from being touched-up in Hammer - I appreciated the additional overlay signs and the angled end of the 'bowling alley'

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which forces you to summon the ball and not just roll it
. [With that said, the circle icon on the button which raised the floor button was mysterious and didn't seem to have a point.] It was genuinely fun to get through one stage at a time, meeting some kind of problem ("hmmm.") and then develop the solution ("aha!") again and again.
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The best example would be getting to the top of the light bridge and being unable to fall down. "Oh, I have to turn off the light-bridge - how? Oh right, kill the sphere. But I left the panel lowered into the wall! So I have to backtrack." Now that I think of it, that's genius - make the player use the previous solution of disabling the bridge.

Easily one of the better maps on the workshop - thanks for mapping!

P.S. Your download description hasn't been parsed by the forums - if you edit it in this thread, it should fix itself.

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