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[SP] The Room (Precision, Timing, and Solving)

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UPDATED for competition! v2 should be a more interesting play. This intentionally awesome title gives very little away, and leaves all the surprises of THE ROOM for the player to experience.

It is worth mentioning that the idea for this map came from:
(1) having the player start at what looks like the end,
(2) making the player navigate backwards through testchambers [which appear partially solved], and
(3) having the player get to what should be the "beginning", and then solve his/her way to the end.

[Thus, some portions have much activity going on, and part of the challenge is to determine which puzzle element belongs to which 'direction.']

There is an emphasis--at times, without making it too difficult--on precision and timing, but I'd like to think that The Room is as satisfying, if not more, to figure out.

Note: the file that I am submitting for the competition is 'the_room_v2.rar'. The other file is the original one I had included to be playtested, which will still remain--but it is NOT my official submission. If necessary to avoid confusion, I will take it down.
EDIT: I must have uploaded the new file to REPLACE the old file. For anyone interested, the old map can be found at: community-releases/the-room-t2984.html

File Name: the_room_v2.rar
File Size: 3.43?MiB
The Room (Precision, Timing, and Solving)

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The Room? :sigh:

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

I'll eventually come up with a better name. My creative juices are running dry at the moment. While on the subject, however, if you play the map and a good name hits you--by all means, let me know.

From what I've seen in the map is it lacks direction. This can really confuse players to no end. Try putting in some more indicator lights to clear up some of the confusion. Maby even some signs to to cue them on what they should do .

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

Might I ask if this applies to the whole map (INCLUDING the part AFTER the first large room with toxic water)?

Mainly what ive seen in the beginning.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

OK. Could you tell me if the statement still stands after that first room? If you're bored of it, just noclip past the door. I imagine it will be more fun, and hopefully more straightforward (keeping in mind some of the puzzle elements apply one way only, though they will be solved both ways).

This statement applies to anyone bored/disillusioned with the beginning.
Thanks again.

Just try fix the problem.

First guy tells the second guy, "My head hurts!" The second guy replied, "Stop thinking so much!" Then the first guy says, "I think that what caused my problem in the first place!" The second guy says, "Then stop banging you head against the wall!"

ImageImageVDC User Page

That was one of the best maps I've seen. The fizzle block added a degree of challenge not seen in other maps!!

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