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[SP] The Part Where Everything Goes to Hell Sample Map

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One minute long microchamber of dubious skinning, too green to be credible.

Before moving on to vaster horizons, I would advise working on this room to hone your skills: a door properly embossed in the wall, platforms resembling the P2 style, logical light sources, aligned and varied textures which can turn a map looks' face heels.

the hills are alive... with the sound of music

What I have learned from feedback on my own work is that people don't like to see a vast expanse of one type of tile. Mixing different sizes/styles of tile on the walls adds visual variety. Other types of details you could add are light fixtures and observation rooms. You can also have sections of wall that stick out further than others, so it's not flat.

The blood stain on the floor between the crushers is a nice touch. That and the short timer to get through the crushers does add a bit more feeling of danger than your average map.

Is you plan to transition the player into the more scary/dangerous stuff by starting with a few maps like this? I think that will work. If each map feels a bit more dangerous or creepy than the last, it will create a good sense of foreboding or tension. Maybe you could choose GlaDOS lines which are increasingly angry or sinister.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

Marise, you posted exactly what I am trying to do. You get a smiley! :-D

I would have been using more visuals for the maps except I am trying to make the puzzles work first before adding anything else. This map was made more for solving than people being distracted by fancy props and other details. That's why it was a sample map. It wasn't made to be a golden map. I KNOW that the textures aren't 100% perfect, I KNOW there aren't any special lighting props or observation rooms in the map. The entrance door I'll admit I missed. However, I want to know about how people felt about the PUZZLE.

Edit: Don't get me wrong, I like having criticism, but I feel like some people missed what I was going for. I'm glad some people pointed out some hard to see flaws in the map. I'm just really more focus about how people felt about the puzzle before I add anymore extra stuff.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Well, the puzzle amounts to pushing a button and rushing to the exit. It looks like the end of a chamber: you could probably arrange some testing elements to activate some gel, which allows you to get up, then backtrack using the previous elements to activate said button and only then reach the exit.

the hills are alive... with the sound of music

It's a nice little map. Very simple solution of

Spoiler
aiming the laser into the catcher, placing a portal underneath the button, then placing the other portal just before the crushers. You then just need to hit the button and it's done
.

As mentioned above, there is no need for the glass, other than making the player walk that extra few feet.

Some of my Portal 2 maps || Mini-Faith || Careful Cube || Vertical Reach ||

|| Need help uploading a map...new user? Read my Map Uploading Guide ||
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MasterLagger wrote:
Edit: Don't get me wrong, I like having criticism, but I feel like some people missed what I was going for. I'm glad some people pointed out some hard to see flaws in the map. I'm just really more focus about how people felt about the puzzle before I add anymore extra stuff.

Probably most of the critique would have been avoided if you had just uploaded it to the Work in Progress Section instead of to the released maps.

The puzzle could use a little something to make it require more thought. I like the idea mentioned above, about incorporating gel. For instance, if you set it up so the run through the crushers is only possible with speed gel, and there is some thought involved in getting the speed gel activated or placed.

Or, if maybe you could set it up so you can't make the run, and some clever portaling is needed to get through.

Good luck. The idea of a scary/extra-dangerous map pack interests me and I will be watching for more progress.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

I did try to use speed gel into this map, but the crushers were too fast. But I will add gel to some other levels. I have about 19 more test chambers to do including a few boss battles and escape levels.

I should have mentioned this in the description, but this map was altered from the one the maps I was making. For example, the "real" map actually has an observation room that the player can get to and get some information there. There is also some security cameras and a couple more GLaDOS quotes also. The reason why I removed some of these extra things is that it wouldn't have made sense to the player if they spotted it. Since this MapPack has a plot and some of the levels have some info about later levels, I decided to take out some of the extra stuff. That why this is just a sample/demo map. But I admit I haven't used proper lamp props in both levels so I have that to work on.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

The puzzle was almost nonexistent - portal above door, push button, drop through portal and backup to elevator.....Nice to see this first type map, but keep at it....Thanks for mapping

Oh, well, thank you. Like I posted earlier, the real map is more detailed than the sample map.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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