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[SP] The Part Where Everything Goes to Hell Sample Map

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This is one of my maps from my WIP MapPack "The Part Where Everything Went To Hell." I choose this particular map because it wasn't too easy or too hard to solve even though the level is a bit on the short side. Please let me know if you are have trouble playing this map so I can make corrections to it.
BTW there are also 2 easter eggs in the map.

File Name: TPWEGTH Sample.zip
File Size: 792.31 KiB
Click here to download The Part Where Everything Goes to Hell Sample Map

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

If you destroy the cube , you're trapped.

I think i find one of the 2 easter eggs:

Spoiler
Going behind the crusher?

Yes,

Spoiler
going behind the crusher is one of them, waiting a minute and GLaDOS starts talking is another.

BTW how did you destroy the cube? I don't think my crushers dissolve objects.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

The map itself is a work in progress as well I hope?
If not: It's pretty sterile, and you need to work on texture alignment and correctly fitting the doors into the wall.

MasterLagger wrote:
Yes,
Spoiler
going behind the crusher is one of them, waiting a minute and GLaDOS starts talking is another.

BTW how did you destroy the cube? I don't think my crushers dissolve objects.

Ok, so i find the two.

For the cube, I put it behind the crusher with portals, and the crushers throw it through the fizzler!
Stupid thing to do, I know, but I was searching for the 2nd easter egg!

Response to Skerik:
Ok so both EE are in the map.

Response to MetaFrank
I may revise a few levels before releasing my MapPack. Could you be more specific in what's wrong with the textures and the door? I'm looking at my map right now and the door looks normal and the textures seem aligned pretty well.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Hrm. Dark, simply-textured and quite simple. What is the purpose of the glass? As far as I can see, all it does is make the player's walk to the cube longer and more perilous. Perhaps removing the glass and adding a cube dropper, to counter the cube loss bug mentioned would help?

Adding in Easter Eggs to maps is great, but the map itself needs some work first, at the very least on the visuals.

'I'm just going to attempt a manual override on this wall...'

Okay, I'll add a dropper and remove the glass. BTW I just found a portal bumping glitch that lets you into the glass room. :lol: Also, something I want to point out, I'm trying to make the first five maps on my MapPack to be simple and somewhat dangerous. The first five maps are meant to give the idea that the test chambers are a little more dangerous and will be more deadly later on in the MapPack.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
Response to MetaFrank
Could you be more specific in what's wrong with the textures and the door? I'm looking at my map right now and the door looks normal and the textures seem aligned pretty well.

Screenshot:
http://dl.dropbox.com/u/3404234/sp_tpwe ... le0003.jpg

The tiles are just cut at corners, you can see the inner parts of the entrance door model.
That's only the tip of the iceberg though - The map has no detail whatsoever, which is ok for gameplay testing but not exactly what people call eye candy.

I've seen tiles cut in stranger places but I see what your saying. And I'll try to move the entrance door so it's positioned properly.

Edit: No detail? I'll admit that I didn't use many textures, but did you miss the blood stain near the crusher and the exit sign over the laser catcher? Do you have a different view on details I should be aware of?

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
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