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[SP] The Part Where Everything Goes to Hell REAL Map

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I think he's talking more about making the puzzle more complex.

As a stand-alone map it's fairly short. As an early map in a pack, sort of a training/introduction thing, I think the length is fine.

Your walls could benefit from a bit more variety of textures, though. I did the same thing in my first couple of maps, making one wall = one texture. It actually does look nicer, though, if you mix it up some. You can just split the wall into sections and vary the size of the tiles on them. It's a small thing but it does spice up the visuals.

Winner of the Nobel Prize for Being Immune to Neurotoxin

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Oh, kind of like a nice little pattern. Ok, I get it now.

Crazy is as crazy does.
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xdiesp wrote:
Micromap whose banal mapping and mediocre puzzles just leave unfazed, if not for the (spoiled) twist at the beginning. It's over in 4 moves (catapult one, catapult two, bridge one, bridge two) so consider adding subquests to activate each machine. That first room could use some detail more, what with the single wall texture.

That is quite the vocabulary you have there. Too bad you are clearly not using it well. You are calling this map dull and unoriginal, huh? I guess you are capable of more or better maps. Or is it just that you missed the part where he said it was part of a larger map pack? Regardless, I think perhaps your comment was mean and spiteful. It is one thing to say you don't like the map because you find it unoriginal, but to try to disguise your distaste in "fancy" words is a clear sign of a small, closed mind.

I only saw the video, but so far I think this has great potential.

Wow! That was...uh, yeah. Just, yeah.

Never realized that "dull" and "unoriginal" were such fancy words. Image

Take a look at the spotlights section, if you want to make comparisons.

the hills are alive... with the sound of music

Different people have different interests. Spotlight Maps are pretty good, but they kinda lack the "surprise" factor (except the Linking Annex maps). I just try to do the "uncommon" type of maps. But I have to agree with Protoborg on this, there is no excuse for you to act like a moron just because a map that I (or anyone else) makes doesn't meet your personal expectations.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

You do "originality", fine: then let's make comparisons with...

- Retrospective
- sp_tod_Sprunrun
- Antimatter One.
- Angrybombs
- Time Arch
- Quantum Entanglement 1

People don't sugarcoat it here. It's your choice to make the most out of criticism and suggestions or not.

the hills are alive... with the sound of music

I never said my map was golden. Just because people don't "sugarcoat" here doesn't mean people can be rude about it either. Let's just drop this argument now before it gets out of hand.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
Regarding to the goo, I used clip instead of nodraw around the goo. I never liked the fact the I couldn't see the floor or wall when using nodraw so I experimented a bit with other tool textures. Did you try getting to the observation room?

Edit: Did anyone expect

Spoiler
getting tossed to another room?

I did expect that, but only because you see the text in the begiining. Remove it and it's a complete surprise I think.
Also, you're able to just

Spoiler
throw the cube onto the button from the platform next to the door and walk right out of the chamber without being catapulted to the other room.

Ah, so you found the safe way to exit the level. Good for you!

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

If this is intended to be early in a mappack, where you're training the user for more advanced puzzles to come, it's alright. By itself, it's not much to play. The first time I played it, I unintentionally tossed the cube onto the button flying to the door. Of course, I couldn't repeat that maneuver a second time, and discovered the rest of the map. I might have seen the message in the observation room, if I weren't so busy trying to smash the glass with the chair. Underwhelming in both visuals and gameplay, so just 3/5.

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