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[SP] The Lone Future-Starter [Map 2]

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LoneWolf2056 wrote:
My computer ran it fine, only a bit of lag now and again cause my computer hates gel a bit, though it wasent a really thick gel stream so wasent too bad :lol:

My computer can run it fine (my machine is a beast) but if I threw a physics object through certain portals (one time when I jumped through one) I would get a random crash.

iWork925 wrote:
BlumCoLe wrote:
Map is soooooooo big, and contains only hide and seek parts.

What do you expect for an exploritory map?

Oooooh, damn it. I've overlooked this detail in the description.
Ok, than I'll have to try it again anytime and make a objective criticism. ;)

But now I know: I don't love explorations. :lol:

Visit me on ? youtube ?

Ok guys i just uploaded a new version with some fixes, please play it to see if they was corrected well, i'll be very gratefull. =D

Level designer, 3D modeler, texture artist ,environment artist.

great map but somehow luck isn't on my side: MaterialSystem: Out of memory in render data! as soon as i jump through the portal to reach the room at the end of the train. i have a nvida 275 gtx card which did well so far on portal. any suggestions? it seemed that v1.1. brought at least one good thing: in v 1 it was constantly crashing when even looking at the doors at the building at the end of the train...

j0b0rg wrote:
great map but somehow luck isn't on my side: MaterialSystem: Out of memory in render data! as soon as i jump through the portal to reach the room at the end of the train. i have a nvida 275 gtx card which did well so far on portal. any suggestions? it seemed that v1.1. brought at least one good thing: in v 1 it was constantly crashing when even looking at the doors at the building at the end of the train...

I updated again =D hope now that works fine for you.

Level designer, 3D modeler, texture artist ,environment artist.

thanks for the update. better again than the prev versions but it still crashes,

Spoiler
last time when walking into the hall where the switches are located
see screenshot attached for my settings which i really decreased a lot compared to what i usually do.

(i think the german translated options are easy to guess)

Incredible mapping. A lot of hunting around to find the buttons, switches etc. and easy to get lost over and over. The hints were helpful in a couple cases

Spoiler
such as picking up the launch platform
and I might not have thought of it. Maybe a different way of introducing, suggesting or guiding instead of a raw hint?
A huge space to hunt through, I really enjoyed that - made it more realistic for a decayed theme. I did find a radio, but disappointed no music... Liked moving boxes and stuff around - again realism...
Thanks for creating, you are doing great. Look forward to the next... please!

as many of you guys seems to have no problem with crashing/ lagging- is there something I could turn off via settings/ console to not run into the renderer out of memory error?

New update guys =D hope now that the all the problems are gone.

Level designer, 3D modeler, texture artist ,environment artist.

It was an amazing map :notworthy: :notworthy:

I made a video of my playthrough with commentary. The problem is that my microphone wasn't on -_-
http://www.youtube.com/watch?v=kq6bUx2vdCs

I found a few tiny issues, some lighting issues and a few non-solid models. However that's only tiny details. The map is just bloody, bloody awesome! You're an amazing mapper! The details are crazy good! I can't wait for a possible new part!

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