[SP] The Lone Future-Starter [Map 2]
Quote from taco on March 2, 2013, 1:31 pmLoneWolf2056 wrote:My computer ran it fine, only a bit of lag now and again cause my computer hates gel a bit, though it wasent a really thick gel stream so wasent too badMy computer can run it fine (my machine is a beast) but if I threw a physics object through certain portals (one time when I jumped through one) I would get a random crash.

My computer can run it fine (my machine is a beast) but if I threw a physics object through certain portals (one time when I jumped through one) I would get a random crash.
Quote from BlumCoLe on March 2, 2013, 2:11 pmiWork925 wrote:BlumCoLe wrote:Map is soooooooo big, and contains only hide and seek parts.What do you expect for an exploritory map?
Oooooh, damn it. I've overlooked this detail in the description.
Ok, than I'll have to try it again anytime and make a objective criticism.But now I know: I don't love explorations.
What do you expect for an exploritory map?
Oooooh, damn it. I've overlooked this detail in the description.
Ok, than I'll have to try it again anytime and make a objective criticism.
But now I know: I don't love explorations.

Quote from Sejievan on March 3, 2013, 8:29 amOk guys i just uploaded a new version with some fixes, please play it to see if they was corrected well, i'll be very gratefull. =D
Ok guys i just uploaded a new version with some fixes, please play it to see if they was corrected well, i'll be very gratefull. =D
Quote from j0b0rg on March 3, 2013, 4:42 pmgreat map but somehow luck isn't on my side: MaterialSystem: Out of memory in render data! as soon as i jump through the portal to reach the room at the end of the train. i have a nvida 275 gtx card which did well so far on portal. any suggestions? it seemed that v1.1. brought at least one good thing: in v 1 it was constantly crashing when even looking at the doors at the building at the end of the train...
great map but somehow luck isn't on my side: MaterialSystem: Out of memory in render data! as soon as i jump through the portal to reach the room at the end of the train. i have a nvida 275 gtx card which did well so far on portal. any suggestions? it seemed that v1.1. brought at least one good thing: in v 1 it was constantly crashing when even looking at the doors at the building at the end of the train...

Quote from Sejievan on March 4, 2013, 12:23 pmj0b0rg wrote:great map but somehow luck isn't on my side: MaterialSystem: Out of memory in render data! as soon as i jump through the portal to reach the room at the end of the train. i have a nvida 275 gtx card which did well so far on portal. any suggestions? it seemed that v1.1. brought at least one good thing: in v 1 it was constantly crashing when even looking at the doors at the building at the end of the train...I updated again =D hope now that works fine for you.
I updated again =D hope now that works fine for you.
Quote from j0b0rg on March 4, 2013, 2:11 pmthanks for the update. better again than the prev versions but it still crashes, [spoiler]last time when walking into the hall where the switches are located[/spoiler] see screenshot attached for my settings which i really decreased a lot compared to what i usually do.
(i think the german translated options are easy to guess)
thanks for the update. better again than the prev versions but it still crashes,
(i think the german translated options are easy to guess)
Quote from quatrus on March 6, 2013, 2:54 pmIncredible mapping. A lot of hunting around to find the buttons, switches etc. and easy to get lost over and over. The hints were helpful in a couple cases [spoiler]such as picking up the launch platform[/spoiler] and I might not have thought of it. Maybe a different way of introducing, suggesting or guiding instead of a raw hint?
A huge space to hunt through, I really enjoyed that - made it more realistic for a decayed theme. I did find a radio, but disappointed no music... Liked moving boxes and stuff around - again realism...
Thanks for creating, you are doing great. Look forward to the next... please!
Incredible mapping. A lot of hunting around to find the buttons, switches etc. and easy to get lost over and over. The hints were helpful in a couple cases
A huge space to hunt through, I really enjoyed that - made it more realistic for a decayed theme. I did find a radio, but disappointed no music... Liked moving boxes and stuff around - again realism...
Thanks for creating, you are doing great. Look forward to the next... please!
Quote from j0b0rg on March 7, 2013, 8:04 amas many of you guys seems to have no problem with crashing/ lagging- is there something I could turn off via settings/ console to not run into the renderer out of memory error?
as many of you guys seems to have no problem with crashing/ lagging- is there something I could turn off via settings/ console to not run into the renderer out of memory error?

Quote from Sejievan on March 9, 2013, 4:43 pmNew update guys =D hope now that the all the problems are gone.
New update guys =D hope now that the all the problems are gone.
Quote from Lpfreaky90 on March 12, 2013, 12:35 amIt was an amazing map
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I made a video of my playthrough with commentary. The problem is that my microphone wasn't on -_-
http://www.youtube.com/watch?v=kq6bUx2vdCsI found a few tiny issues, some lighting issues and a few non-solid models. However that's only tiny details. The map is just bloody, bloody awesome! You're an amazing mapper! The details are crazy good! I can't wait for a possible new part!
It was an amazing map
I made a video of my playthrough with commentary. The problem is that my microphone wasn't on -_-
http://www.youtube.com/watch?v=kq6bUx2vdCs
I found a few tiny issues, some lighting issues and a few non-solid models. However that's only tiny details. The map is just bloody, bloody awesome! You're an amazing mapper! The details are crazy good! I can't wait for a possible new part!