Please or Register to create posts and topics.

[SP] The Lone Future-Starter [Map 2]

Page 1 of 3Next

PLEASE READ BEFORE PLAYING

-It's my first time with the underground theme i've tried to do my best, so, i hope you enjoy and have a good time playing.
-The puzzles are mainlly focused in exploration just like the first one =D.
-i'm looking for some blindruns of this map, if you are interesed just leave the video link at the comments =D

-Comments with spoilers that do not use formatting to hide, will be deleted.

-Featuring
*New posters and signs (I'm sorry for the bad grammar >.<)
*Hint systems (to help you if you be stuck)

-------------------------------------------------------------------------------------------------------------
Now, a little backstory: After suffering a minor setback on your way to the surface, you ironically managed to go straight out to the opposite way, still maintaining your principal objective, GO STRAIGHT UP TO THE EXIT but now that you was been delayed,maybe it's time to explore more and try to find some answers about your destination before you ended up frozen in the stasis chamber.
-------------------------------------------------------------------------------------------------------------

Thanks to the Alpha/beta testers
-Lord Vampyr
-sla686
-Carlos
-S?rgio

Special thanks to:
-ThinkWithPortals (serious guys, your forums are helping me a lot in this project)

-UPDATES-

V 1.1

-Fixed wiried water
-Fixed blocking debris.
-Placed some Info_pacement_helpers.
-Fixed some visual issues.
-Testing music changing at the final part.

- V 1.2

-Fixed missing tube prop
-Fixed minor visual issues
-Testing music changing at the final part.

-V 1.3

-Changed the background music to prevent repetition.
-Removed unintended solution
-More one test to make the final solution more natural.
-Fixed some visual issues
-Fixed some light problems
-Expanded the exploration in final part (you can go up now)

V 1.4

-Removed unintended solutions
-Fixed problem with the first portaling surfaces
-Fixed problems with the Final puzzle elements
-Fixed Doors

=Play the other maps in the series=

[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2163]THE LONE FUTURE STARTER [MAP 1][/url]

[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=2886]THE LONE FUTURE STARTER [MAP 3][/url]

[url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=3025]THE LONE FUTURE STARTER [MAP 4][/url]

[url=http://forums.thinking.withportals.com/downloads.php]THE LONE FUTURE STARTER [MAP 5][/url]

Official Walkthrough for who are stuck =)
http://www.youtube.com/watch?v=kWMakuM7cNE&feature=youtu.be

Click here to download The Lone Future-Starter [Map 2]

Level designer, 3D modeler, texture artist ,environment artist.

I've been waiting for this. I enjoyed the first one SO much.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

I hope that you enjoy =D iv'e tried my best to make a good map.

Level designer, 3D modeler, texture artist ,environment artist.

Wow that was AWESOME. So much backstory >.< I LOVE IT!
That was THE BEST exploritory map I have ever played EVER!
Makes valves one look like crap. Love the train line!

10/10 Absolutley beautifully awesome!

A few things I noticed while playing:

Spoiler
[spoiler]- Portable Portalable Panel - kinda clips into the ground.
- Water in last 'cave' is really wierd looking.
- A few things stayed lit when the lights went out - and vice versa.
- Music gets a bit repetative after a while.
- Online one CJ voice line? or did I miss something?
- Loved the new signs but full of bad grammer - I know you're not a native speaker, but still.
- Got caught on a lot of debris - maybe use some playerclips to smooth it out.
- Got stuck a few times - had to quickload. Dont know if intentional or not.
[/spoiler]

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

1. Got stuck on random debris that didn't more but should move (e.g. the chairs on the floor at the start of the map).
2. Some portal-able surfaces are VERY hard to place portals on (e.g. the floor to get out of the first room) and/or are hard to recognise as portal-able.
3. After the map crashed Portal 2 for the third time, I gave up on trying to finish it.

taco wrote:
1. Got stuck on random debris that didn't more but should move (e.g. the chairs on the floor at the start of the map).
2. Some portal-able surfaces are VERY hard to place portals on (e.g. the floor to get out of the first room) and/or are hard to recognise as portal-able.
3. After the map crashed Portal 2 for the third time, I gave up on trying to finish it.

This and much more facts let me enrage. -.-

Map is soooooooo big, and contains only hide and seek parts.
I gave up after about 40 minutes ...maybe I'll try it later, maybe.

For the design: 5 Points, awesome!

Visit me on ? youtube ?

Beautiful insanely detailed map again.

Had only a few minor problems like the others
- A few portal surfaces like the ones at the start are really difficult to accept them, needs a placement helper
- A few of the door props along the train line and the crack next to it are floating off the wall.

Again my biggest annoyance was the number of invisible portal cleansers, I was walking along with the companion cube and it got fizzled by nothing, there is a slanted portalable platform you can pick up and carry and everytime I tried to use it it kept just fizzling the portals im not sure why it needs to be one way only. You could very easily stick the old aperture fizzler emitters in all the locations rather than just invisible ones.

Still awesome map though :thumbup:

Ok =D i'm noting all these mistakes to correct,i'm very sorry for them i was expect to find them in betatest but just 2 pelope played and just 1 gaved feedback.

Level designer, 3D modeler, texture artist ,environment artist.
taco wrote:
2. Some portal-able surfaces are VERY hard to place portals on (e.g. the floor to get out of the first room) and/or are hard to recognise as portal-able.
3. After the map crashed Portal 2 for the third time, I gave up on trying to finish it.

The beginning and a few other places need placement helpers for sure. But it didnt seem to crash for me at all. I had full FPS the whole time I was playing.

BlumCoLe wrote:
Map is soooooooo big, and contains only hide and seek parts.

What do you expect for an exploritory map?

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
taco wrote:
2. Some portal-able surfaces are VERY hard to place portals on (e.g. the floor to get out of the first room) and/or are hard to recognise as portal-able.
3. After the map crashed Portal 2 for the third time, I gave up on trying to finish it.

The beginning and a few other places need placement helpers for sure. But it didnt seem to crash for me at all. I had full FPS the whole time I was playing.

My computer ran it fine, only a bit of lag now and again cause my computer hates gel a bit, though it wasent a really thick gel stream so wasent too bad :lol:

Page 1 of 3Next