[SP] The Ledge
Quote from El Farmerino on April 22, 2012, 1:39 pmI wouldn't mind a cube respawn button in the first area. I was sending it all over the place with funnels for a while and I totally lost it - took five minutes before I found it again. Plus I got it into the bit above the funnel (part 3, apparently) before doing anything else and stupidly shot away my portal, so I had to venture back up just to get it out again.
Anyway, seems like a great map, but I need a little break from it....
I wouldn't mind a cube respawn button in the first area. I was sending it all over the place with funnels for a while and I totally lost it - took five minutes before I found it again. Plus I got it into the bit above the funnel (part 3, apparently) before doing anything else and stupidly shot away my portal, so I had to venture back up just to get it out again.
Anyway, seems like a great map, but I need a little break from it....
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from Logic on April 22, 2012, 1:45 pmI love the looks of it, but haven't even managed to solve the first puzzle yet :/
I love the looks of it, but haven't even managed to solve the first puzzle yet :/
Quote from neco on April 22, 2012, 3:00 pm@zivi7
Quote:Uh, not my day probably, everything a little out of the box seems to be too much for me today. I have no idea how to get the cube to fly over the button 1 area while I'm inside to turn off the moon fizzler.[spoiler]Obviously the fizzler can be turned off
[/spoiler]
Quote:Finally!!! But if this was the intended way, then it was a bit glitchy for me:[spoiler]I am not even sure if I got you remotely right here but as soon as you find out how to bring up the cube it actually isn't as tedious as you've described. Sounds like an unintended alternative way. You probably might find out later when watching a solution vid.[/spoiler]
@Shakky
Quote:I haven't solved thse yet so I will rate them later but I'd like to report a bug I found. In the first chamber after the cube blockers in the timed tower have been turned off they still block the cube and if you drop the cube here you can't get it back because the button at the bottom won't work anymore.Errrr yes, you're right the func_clip_vphysics still blocks the cube but the only way I could test that is by noclipping above said area to drop the cube. I wonder how you managed to bring up a cube there when both floor panels are unavailable and the panel above the funnel is blocked by the closed func_door which made the gap narrow enough to disallow any cube to be placed there?
Since the first cube should sit on the floor button at that time (else those cube denying laser fields and the timer button wouldn't have been deactivated) I am a little bit clueless here...
Will turn off the func_clip_vphysics anyways, thanks@El Farmerino
Okay will add that one on my to-do list.@benvent
Quote:So far I can only solve part 2 and 3. I need a break.You mean the second and third map? Skipped the first one? I intentionally added those three digit numbers to the rooms to make communication a little easier
@LogicQuote:I love the looks of it, but haven't even managed to solve the first puzzle yet :/It seems to be harder than I have considered it to be. Hope you stay with it.
@all
I have forgotten to mention that you might experience some weird issues with the custom materials not showing up after loading a different map manually. I mean loading part1 after having played part3 for example. Restarting Portal should fix that! I have no idea why that happens at times..??!!

Errrr yes, you're right the func_clip_vphysics still blocks the cube but the only way I could test that is by noclipping above said area to drop the cube. I wonder how you managed to bring up a cube there when both floor panels are unavailable and the panel above the funnel is blocked by the closed func_door which made the gap narrow enough to disallow any cube to be placed there?
Since the first cube should sit on the floor button at that time (else those cube denying laser fields and the timer button wouldn't have been deactivated) I am a little bit clueless here...
Will turn off the func_clip_vphysics anyways, thanks
@El Farmerino
Okay will add that one on my to-do list.
You mean the second and third map? Skipped the first one? I intentionally added those three digit numbers to the rooms to make communication a little easier
@Logic
It seems to be harder than I have considered it to be. Hope you stay with it.
@all
I have forgotten to mention that you might experience some weird issues with the custom materials not showing up after loading a different map manually. I mean loading part1 after having played part3 for example. Restarting Portal should fix that! I have no idea why that happens at times..??!!
Quote from zivi7 on April 22, 2012, 3:28 pmneco wrote:@zivi7
Sounds like an unintended alternative way. You probably might find out later when watching a solution vid.Alright, looking forward to find that out.
Currently stuck in map 4. I can't figure out how to get the cube on the moon button in the glass cage. Please tell me it's not this: [spoiler]Get the funnel at the opposite wall, get into the funnel with the cube, then throw the cube over the glass wall onto the button while you stay inside the funnel.[/spoiler] I've been trying to do that 2412809412 times now.
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The only map I had performance issues on was map 2. I guess it's because of all the - great looking - foliage?
I'm not sure how to rate map 3. [spoiler]Usually I don't like find-the-hidden-portal-surfaces-maps. But for some reason it didn't bother me too much on this one.[/spoiler]
Sounds like an unintended alternative way. You probably might find out later when watching a solution vid.
Alright, looking forward to find that out.
Currently stuck in map 4. I can't figure out how to get the cube on the moon button in the glass cage. Please tell me it's not this:

The only map I had performance issues on was map 2. I guess it's because of all the - great looking - foliage?
I'm not sure how to rate map 3.
Quote from neco on April 22, 2012, 3:58 pm@zivi7
Quote:Currently stuck in map 4. I can't figure out how to get the cube on the moon button in the glass cage. Please tell me it's not this: Get the funnel at the opposite wall, get into the funnel with the cube, then throw the cube over the glass wall onto the button while you stay inside the funnel. I've been trying to do that 2412809412 times now.I am a little confused.....is it room 274 we're talking about??? Anyways, no there is no cube tossing/throwing involved here. I think you mean that glass opposite to the slanted panel, right?!
[spoiler]Well, yes, it's glass!!![/spoiler]
Quote:I'm not sure how to rate map 3. Usually I don't like find-the-hidden-portal-surfaces-maps. But for some reason it didn't bother me too much on this one.Again, I don't understand what you mean - honestly (Room 274 sp_the_ledge_prt3.bsp?). No, there is no find-the-hidden-portable-panel game intended. Could you be more specific please. Screenshot (hidden)???
It would be very helpful if you could describe the room by its 3 digits number.
I am a little confused.....is it room 274 we're talking about??? Anyways, no there is no cube tossing/throwing involved here. I think you mean that glass opposite to the slanted panel, right?!

Again, I don't understand what you mean - honestly (Room 274 sp_the_ledge_prt3.bsp?). No, there is no find-the-hidden-portable-panel game intended. Could you be more specific please. Screenshot (hidden)???
It would be very helpful if you could describe the room by its 3 digits number.
Quote from zivi7 on April 22, 2012, 4:09 pmneco wrote:I think you mean that glass opposite to the slanted panel, right?!Oh, thanks, [spoiler]after all the glass walls in the previous maps I never would have thought that I was supposed to do that[/spoiler]!
neco wrote:Again, I don't understand what you mean - honestly (Room 274 sp_the_ledge_prt3.bsp?). No, there is no find-the-hidden-portable-panel game intended. Could you be more specific please.No, I meant the room before 274, the one with the laser, the two huge ground buttons and a hand button behind a glass wall that opens when the laser receiver is activated. It was a bit of a find-the-hidden-portable-panel game for me because the portal-able surfaces were only slightly lighter than the rest of the walls. If that wasn't intended, maybe it just happened for me due to my rather low settings.
Oh, thanks,
No, I meant the room before 274, the one with the laser, the two huge ground buttons and a hand button behind a glass wall that opens when the laser receiver is activated. It was a bit of a find-the-hidden-portable-panel game for me because the portal-able surfaces were only slightly lighter than the rest of the walls. If that wasn't intended, maybe it just happened for me due to my rather low settings.
Quote from neco on April 22, 2012, 4:15 pmzivi7 wrote:It was a bit of a find-the-hidden-portable-panel game for me because the portal-able surfaces were only slightly lighter than the rest of the walls. If that wasn't intended, maybe it just happened for me due to my rather low settings.I didn't want to be misleading here. I thought that the difference between the tiled material and the portable ones are obvious enough but will change that, too. Sorry!
I didn't want to be misleading here. I thought that the difference between the tiled material and the portable ones are obvious enough but will change that, too. Sorry!
Quote from rock_n_rage on April 22, 2012, 5:43 pmBeen roaming around "This Way Up" for a couple of hours now. I have a feeling I'm going to have one of those palm to forehead moments at some point...
Been roaming around "This Way Up" for a couple of hours now. I have a feeling I'm going to have one of those palm to forehead moments at some point...
Quote from zivi7 on April 22, 2012, 5:51 pmNo need to apologize!
I've finished the complete pack now but I'm almost certain that I didn't do 274 and the very last map (276?) correctly.
[spoiler]On 274 I didn't use the laser to deactivate that fizzler in front of one of the wall panels. I didn't even find out how to deactivate it properly. I assume it's used to funnel through the wall and come out of the ground panel in the next area (with ground button no. 3 and the laser receiver marked "4"). Instead, you can also put one portal at that floor panel and the second one on the floor panel at the first laser cube dropper. Then grab the cube, go through and stand on the cube to get on the metal fence surrounding the floor panel nearer to the exit door. From there, grab the cube and jump towards ground button no. 3. I assume this is pretty tough to understand and my bad English doesn't help either. If you want to, add me on Steam (zivi7) and I take some screenshots of this. Edit: Or I just send them to you via PM.
On the last map, I don't think I got the cube up the intended way. I funneled me and the cube up to the area with the "fizzler lock". Here I used the floor panel (the one that leads to a fizzler at the ceiling) to rise a little and quickly shoot a portal on that "reverse the funnel" surface near the entrance door (the one above that platform that gets turned around when you replace your funnel portal). If done quickly enough, the cube drops out of the reversed funnel at the ceiling and lands inside the newly placed funnel below it. For some reason, the funnel did not get reversed though. Then I proceeded through the fizzler lock and quickly replaced the funnel twice so that the funnel got reversed again. Now the cube was in there and I could hop in to continue. I assume the correct way had something to do with the fizzler lock?
In the final laser room, I build two rather wobbly towers with three cubes each to hit the laser receiver. It didn't feel like the correct way either. Again, if a screenshot would help, add me on Steam.[/spoiler]
The exit door of the final laser room was glitchy. Since I don't spoil anything by adding it here, I attached a screenshot.
All in all this is a pretty impressive pack! The graphics are very good throughout the maps. Since I'm not sure if I found the correct solutions I don't want to comment on the puzzle difficulty yet.
Thank you very much for creating this!
No need to apologize!
I've finished the complete pack now but I'm almost certain that I didn't do 274 and the very last map (276?) correctly.
On the last map, I don't think I got the cube up the intended way. I funneled me and the cube up to the area with the "fizzler lock". Here I used the floor panel (the one that leads to a fizzler at the ceiling) to rise a little and quickly shoot a portal on that "reverse the funnel" surface near the entrance door (the one above that platform that gets turned around when you replace your funnel portal). If done quickly enough, the cube drops out of the reversed funnel at the ceiling and lands inside the newly placed funnel below it. For some reason, the funnel did not get reversed though. Then I proceeded through the fizzler lock and quickly replaced the funnel twice so that the funnel got reversed again. Now the cube was in there and I could hop in to continue. I assume the correct way had something to do with the fizzler lock?
In the final laser room, I build two rather wobbly towers with three cubes each to hit the laser receiver. It didn't feel like the correct way either. Again, if a screenshot would help, add me on Steam.
The exit door of the final laser room was glitchy. Since I don't spoil anything by adding it here, I attached a screenshot.
All in all this is a pretty impressive pack! The graphics are very good throughout the maps. Since I'm not sure if I found the correct solutions I don't want to comment on the puzzle difficulty yet.
Thank you very much for creating this!