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[SP] The Faithling

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Szieve wrote:
You might want to add autosave points in the future.. maybe upon the exit of each room? I quicksave all the time so it wasn't an issue for me, but might be quite aggravating to someone.... say stuck in the back laser room? :)

5/5

Yes, it would, especially if it was the last room they went to. :-x

Aside from that, though, great map - some good puzzles that really had me thinking. I really do hope that Valve release an update sometime that allows

Spoiler
manipulation of cubes while holding them, to save all the awkward dropping and nudging (here I found using the button as leverage the best tactic).

And seriously, what was with the

Spoiler
double lightbridge coming out of the gel room?
. Was that just a red herring?

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Really liked what you did with the light bridge room and the cube catcher. Did not like the laser room. There were multiple ways to be trapped, and too much trial and error. Fix the laser room though, and PM me telling me, and I'll give you a 5/5

Some good elements, but you can trap yourself virtually everywhere. I trapped myself in the gel room and then twice in the laser room within 5 minutes - quite frustrating.

Djinndrache - you are a Treasure to this community. Some maps have several video solutions, and I always skip the 5-minute speed run and go to your virgin run . . . complete with frustrating, occasional dives into the water on purpose when you are steamed . . and even the all-out "going postal" where you shoot everything up just because you are steamed. Love it - and I laugh my ass off. But you ALWAYS, ALWAYS get it eventually.

And yes - trapped, trapped, trapped - which is why I cannot give this map a 5 rating.
But it is fun and interesting so I wanted to give it a 5.
I am shocked that the author does not fix these traps.

I am still trying to figure out how the

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3rd room for you had Blue Gel already across the floor when you first went in there. For me none of it was on the floor. Oh well, the little "white gel" globs are grey and there was no way that I thought shbooting at the wall would cause them to "break" as if they were bubbles and give me a portable surface. But I know now.
.

PCdoc wrote:
Djinndrache - you are a Treasure to this community. Some maps have several video solutions, and I always skip the 5-minute speed run and go to your virgin run . . . complete with frustrating, occasional dives into the water on purpose when you are steamed . . and even the all-out "going postal" where you shoot everything up just because you are steamed. Love it - and I laugh my ass off. But you ALWAYS, ALWAYS get it eventually.

Glad you enjoy it <3

I played (and complained about) this map months ago, but didn't rate it because I couldn't finish it. I came back today and tried it again. Once I figured out that precise portal placement is critical to each fling, and also the way you approach the faithplate, it went smoothly. On my second playthrough, I made every fling in four attempts or less.

Even though the looks are eyeball-numbingly dull, and the individual puzzles are rather simple, the variety and novelty is enough to lift this one to 4/5.

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