[SP] The Dark Side of Aperture
Quote from jamesf141 on June 5, 2011, 1:52 pmOk, so this map is based around a variation on the "clean Aperture" theme, which I call "Dark Aperture." It's basically the Enrichment Centre, with creepy lighting for atmosphere. For more detail on the map, see the readme file - ensure you read this BEFORE extracting the .rar file, as some files may be overwritten that would be very, very bad. Not unrecoverable, mind, but bad nonetheless.
This map consists of "four" rooms, although really it can be hard to judge where one ends and one starts. But I call it four. Because I'm like that. It's not too hard, but it should provide some challenge. Funnels, light bridges, lasers, boxes 'n buttons... it's got 'em all.
"The Enrichment Center once again reminds you to read the readme file BEFORE extraction. Failure to do this will result in an unsatisfactory mark on your testing record, followed by death."
EDIT: VERSION 1.1 RELEASED, CHECK README FOR CHANGES!
EDIT: VERSION 1.2 RELEASED, CHECK README FOR THE CHANGE!
File Name: The_Dark_Side_Of_Aperture_V1.2.rar
File Size: 5.95 MiB
Click here to download [SP] The Dark Side of Aperture
Ok, so this map is based around a variation on the "clean Aperture" theme, which I call "Dark Aperture." It's basically the Enrichment Centre, with creepy lighting for atmosphere. For more detail on the map, see the readme file - ensure you read this BEFORE extracting the .rar file, as some files may be overwritten that would be very, very bad. Not unrecoverable, mind, but bad nonetheless.
This map consists of "four" rooms, although really it can be hard to judge where one ends and one starts. But I call it four. Because I'm like that. It's not too hard, but it should provide some challenge. Funnels, light bridges, lasers, boxes 'n buttons... it's got 'em all.
"The Enrichment Center once again reminds you to read the readme file BEFORE extraction. Failure to do this will result in an unsatisfactory mark on your testing record, followed by death."
EDIT: VERSION 1.1 RELEASED, CHECK README FOR CHANGES!
EDIT: VERSION 1.2 RELEASED, CHECK README FOR THE CHANGE!
File Name: The_Dark_Side_Of_Aperture_V1.2.rar
File Size: 5.95 MiB
Click here to download [SP] The Dark Side of Aperture
Quote from timefiller on June 5, 2011, 4:14 pmMy first play-through: http://www.xfire.com/video/47fa65/
I liked it. Didn't notice any problems really.
Music was nice.
My first play-through: http://www.xfire.com/video/47fa65/
I liked it. Didn't notice any problems really.
Music was nice. ![]()
Quote from xdiesp on June 5, 2011, 6:40 pmFast paced and intuitive, sports incredible high contrast looks. Crystal clear, embossed: you can't ask much more from the colours black and white. Big puzzles are elsewhere though.
Bug: in the first room, I couldn't leave the area through the green panel because of the fizzler in front of it (resetting the panel, which pushed me back in).
Fast paced and intuitive, sports incredible high contrast looks. Crystal clear, embossed: you can't ask much more from the colours black and white. Big puzzles are elsewhere though.
Bug: in the first room, I couldn't leave the area through the green panel because of the fizzler in front of it (resetting the panel, which pushed me back in).
Quote from jamesf141 on June 6, 2011, 2:23 amxdiesp wrote:Fast paced and intuitive, sports incredible high contrast looks. Crystal clear, embossed: you can't ask much more from the colours black and white. Big puzzles are elsewhere though.Bug: in the first room, I couldn't leave the area through the green panel because of the fizzler in front of it (resetting the panel, which pushed me back in).
No, thats supposed to happen - the idea is to find a way around it without using portals. I only made the fizzler invisible because I couldn't make custom textures, and I didn't want it to look like it would emancipate your boxes
And, yeah, the puzzles aren't big. Ah well...
Bug: in the first room, I couldn't leave the area through the green panel because of the fizzler in front of it (resetting the panel, which pushed me back in).
No, thats supposed to happen - the idea is to find a way around it without using portals. I only made the fizzler invisible because I couldn't make custom textures, and I didn't want it to look like it would emancipate your boxes ![]()
And, yeah, the puzzles aren't big. Ah well...
Quote from jamesf141 on June 6, 2011, 3:19 amtimefiller wrote:My first play-through: http://www.xfire.com/video/47fa65/I liked it. Didn't notice any problems really.
Music was nice.Awesome playthrough! I must admit, one part took me by surprise - by the looks of things, it's possible to get trapped in the laser room, something I never anticipated... but since the laser's deadly, and there was an autosave not long before, its something that can easily be remedied - by the player.
Also, intriguing solution for the final room. The intended solution was to use the 45 degree plate to get into the funnel, but you managed to find your own way around it. Good job!
And thanks for the comment!
I liked it. Didn't notice any problems really.
Music was nice. ![]()
Awesome playthrough! I must admit, one part took me by surprise - by the looks of things, it's possible to get trapped in the laser room, something I never anticipated... but since the laser's deadly, and there was an autosave not long before, its something that can easily be remedied - by the player.
Also, intriguing solution for the final room. The intended solution was to use the 45 degree plate to get into the funnel, but you managed to find your own way around it. Good job!
And thanks for the comment!
Quote from xdiesp on June 6, 2011, 6:36 amjamesf141 wrote:No, thats supposed to happenI don't make for a scientific sample, but see how people invisible things happen immediately think it's a bug...
I don't make for a scientific sample, but see how people invisible things happen immediately think it's a bug...
Quote from jamesf141 on June 6, 2011, 12:01 pmxdiesp wrote:jamesf141 wrote:No, thats supposed to happenI don't make for a scientific sample, but see how people invisible things happen immediately think it's a bug...
Yeah, I know. I can't exactly put a thing in saying 'Ha ha, fooled you,' though, can I? Although, if I were allowed custom content, I would certainly do this. I'm currently doing a fixup - I've noticed it's possible (if you're REALLY stupid) to get yourself trapped in one room, so I'm just fixing that now. I'll mention this in the readme for future downloads.
Again, thanks for the feedback.
I don't make for a scientific sample, but see how people invisible things happen immediately think it's a bug...
Yeah, I know. I can't exactly put a thing in saying 'Ha ha, fooled you,' though, can I? Although, if I were allowed custom content, I would certainly do this. I'm currently doing a fixup - I've noticed it's possible (if you're REALLY stupid) to get yourself trapped in one room, so I'm just fixing that now. I'll mention this in the readme for future downloads.
Again, thanks for the feedback.
Quote from jamesf141 on June 6, 2011, 12:49 pmJust finishing final compile, fixing a few bugs. Will summarise in the readme, but just so you know:
-> Being able to be trapped.
Is now fixed. All doors should remain open, and the boxes can't be used to cheat.-> Fizzler not working.
Well, now it does.-> Disappearing portals...
Ok, I decided you were probably right on this one, so I made the solution that is ruined by this "bug" impossible. Happy now?
Just finishing final compile, fixing a few bugs. Will summarise in the readme, but just so you know:
-> Being able to be trapped.
Is now fixed. All doors should remain open, and the boxes can't be used to cheat.
-> Fizzler not working.
Well, now it does.
-> Disappearing portals...
Ok, I decided you were probably right on this one, so I made the solution that is ruined by this "bug" impossible. Happy now? ![]()
Quote from xdiesp on June 6, 2011, 3:53 pmBe careful! Now the green panel in the first room opens no matter if you did the puzzle or not.
Be careful! Now the green panel in the first room opens no matter if you did the puzzle or not. ![]()
Quote from jamesf141 on June 6, 2011, 4:51 pmxdiesp wrote:Be careful! Now the green panel in the first room opens no matter if you did the puzzle or not.Woah, looks like that was the leftover of an I/O I had from the original solution... Thanks for pointing that out, I didn't realise that was still there! Just fixing now.
In fact, I think that problem was in place in the original version, as nothing else has changed. Hrm. Well, I'm just glad someone noticed before the deadline ^^"
Woah, looks like that was the leftover of an I/O I had from the original solution... Thanks for pointing that out, I didn't realise that was still there! Just fixing now.
In fact, I think that problem was in place in the original version, as nothing else has changed. Hrm. Well, I'm just glad someone noticed before the deadline ^^"
