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[SP] The Cube Did It

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An enjoyable map - I had fun using the cube extensively throughout the puzzle. However, the map is plagued with odd geometric choices (slanted walls that don't serve any purposes and that really odd half-circle juttering out into the water's edge) as well as an array of unmatching textures (which range from clean style to destroyed aperture to old aperture walls).

Also, in the first room, the fizzler that separates the player from the first button has one of its pillars sticking out of the brush. Due to the model originally being designed to actually format to a brush, you can thus see the model's inherit nodraw surfaces. Here's a snapshot of it:
http://steamcommunity.com/profiles/7656 ... 616183?p=1

4/5.

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

bZ24p3TTuBI
(Link: http://www.youtube.com/watch?v=bZ24p3TTuBI)

Also note the video description for more feedback and my signature for additional project information.

Mathematically speaking, this puzzle was over-specified, having more elements than you need to solve it. Even so, it was fun to figure out, and then even more fun to find ways to exploit it, knowing what you didn't need. The turrets were hardly obstacles at all. The thought that this could have been better without major changes almost made it a 3, but I like it enough the way it is to give 4/5.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Today I started working on this map again. I want to release an updated version soon. Thanks to everyone who posted feedback here so far, it's really helping me a lot. Especially the video from Djinndrache was eye opening. When you see someone playing your map, you realize what could've been made better. The video showed some exploits I'll fix and I try to make it more clear what the player has to do.

KennKong can you tell me which elements are unnecessary? I'm currently thinking about removing the excursion funnel. It was meant for eliminating the first turret to the left and the third one before the second room. I'll try to find different solutions for them.

So far I only fixed some visual issues, but I'll work on the gameplay as well. So I'm happy about every feedback :)

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