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[SP] The Chamber of Silence

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This map could have worked with just a bsp alone

As for the map itself
first, it was too dark...I can't be the only one who is bothered by all this black and then only a few small lights
the blue gel was a nice idea, but you should have somehow notice us in the map that the blue gel doesn't stick to the black walls, i thought it was a bug at first
the rest was okay i guess
lastly, this could have fit into a smaller map, something so big is just confusing

I may have simply done it wrong, but...

Spoiler
Is there a way to complete it without using the hovering redirection cube bug?

If that's the intended way to do it, you might want to rethink it a bit.

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The rules explicitly say they won't consider maps that rely on glitches.

Interesting map though, I liked the bit with the gel.

You want to play these:
Butterfingers - http://forums.thinking.withportals.com/post86935.html#p86935
And seriously consider watching:
Let's Break This Map - http://www.youtube.com/playlist?list=PLF25FB7F63D2CBFDF

Too elementar and darkish, but there's a puzzle in there... you might want to try reducing the room size, and doublecheck those textures, because in a less boxy enviroment that puzzle be even better.

And if you are supposed to

Spoiler
cover the lightbridge with blue gel
, you might want to make that floor a grate to explain why itself can't be covered in gel.

the hills are alive... with the sound of music

Thanks for all the comments guys! :)

@Forehad58: I have never even heard of the hovering redirection cube bug, so yes, it can be completed without that. :P

@Kibate and xdiesp: Thanks for the feedback, I'll take it all on board and will make those alterations in the next version of the map. The reason it's so dark is because I couldn't figure out how to create a single lighting entity that covers the entire room with settings that match the default brightness level/setting after adding in the entry and exit lifts, which is what I wanted, but I'll try and figure it out when I next edit the map.

Once again, thanks for the comments! :D

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