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[SP] The Boxed Arm

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I renamed the map and did a lot of editing. Hopefully for the last bloody time

Just when I think I understand the system, it changes on me.

I played this new version, but can't see how I'm going to get the cube and balls up to the upper room without destroying them when they hit the fizzler curtain.
Has anyone done a runthrough and successfully negotiated this feature?
Overall I like both versions, although this latest incarnation is more difficult.

i can refer you to the latest version here. I was hoping a mod was going to come and delete this page so i can make a newer one

http://steamcommunity.com/sharedfiles/f ... d=89136292

Just when I think I understand the system, it changes on me.

Thanks anyway Fracture, but I figured it out. Didn't realize that there was one more room to navigate too (the one with the spiked wall blocking the entrance). I thought I had already been there and it had changed. Once I got past the spikes, I was pretty much home free.
Nice change of elements and rooms from the original version. Although I don't like glass mazes (hard to see where to go), it felt good when I got to the crow. And I was pretty confused what to do in the laser room with all those buttons to push...still not sure that I did it correctly.
Minor glitch...at one point I had two portals on the large slanted wall above the main floor. I noticed that as she went from one portal into the other, that her foot was seemingly coming right out of the wall. No big deal, just sort of amusing.

i found mazes were mainstream and decided it was a good replacement for the deadly laser obstacles that kept making a massive glitch every time you die and the sound became permanent and sparks moved to the center of the room.

the first test with the 9 buttons was a popular internet puzzle game. Each light you activate toggles the lights surrounding it, you have to figure out how to get them all turned on, and i am guessing you figured that out

Just when I think I understand the system, it changes on me.

Hmmm...now I'm beginning to wonder if I did that part right...I got all but two "X's" to change to the "check mark" before the laser turned on and laser cube popped out. The buttons them became unresponsive. I'm just about to solve the last part (I've killed all the turrets and turned off the laser curtains and now trying to get to the exit door), but find that I need a fourth laser cube (I've got 3 so far) to aim at the last (3rd) laser cube that I've placed facing up and was trying to figure out a way to get the fizzler curtain in the laser/buttons room to turn off so that I could use that laser cube.
Did I do something wrong? I haven't looked at your link yet, would rather try to solve your map first if I can.

you have to use the Other wall behind the 3 curtains, and the other portal behind the grating that a wall broke off from. The only way to get it was to go through the portal and all the way around the back room and out of the broken ceiling of the 4 ball button room. Then you place the portal from behind the grating down in front of the laser

Just when I think I understand the system, it changes on me.

"you have to use the Other wall behind the 3 curtains, and the other portal behind the grating that a wall broke off from. The only way to get it was to go through the portal and all the way around the back room and out of the broken ceiling of the 4 ball button room."

I did that (that's how I got the 3rd laser cube). Then I shot a portal at the wall opposite the laser on the main floor and a second portal at the open grate. Now I had the laser in the upper room. Then I placed the 1st cube in front of the wall with the grating to direct the laser toward the wall near the cube button, then I placed the second cube so that it redirected the laser to the laser receptor (not sure what you call it) on the floor. The 3rd laser cube then was placed to redirect the laser down the left side of this large room but found that I needed a 4th laser cube to redirect the laser up into the ceiling laser receptor.
Having said all that, I may have found an unintended solution, I don't know.
I carefully aimed and shot a portal through the broken glass onto the wall behind the 3 curtains (near the exit). This shot the laser directly back at me toward the wall near the room with the 4 balls. Now all I had to do was use the 1st laser cube to redirect the laser to the floor laser receptor, then took the second laser cube and redirected the laser to the 3rd cube that was placed under the ceiling receptor that had been turned up and bingo. I got to the secret room and eventually to the elevator...although it seems to go on for ever and never ended...with no message that it is over.
Very interesting changes from the original map. Good map and just challenging enough for this old bird.

yeah you did what i meant, but i thought i fixed that glass so you couldn't hit that wall. The idea was that you could only get it it by killing the turrets and turning off the laser curtains. A mere fix i guess is to change the edges of the wall. The elevator however I was unaware that it wasn't functioning properly. I thought the disconnect was automatic for the PTI format.

Just when I think I understand the system, it changes on me.

I'm not sure fixing that small opening in the broken glass to get a portal on the far wall should be fixed. I doubt I would have figured out how to get the portal on that wall since shooting it meant having the laser curtains re-appear and trapping me in side that area.
Although I was successful in crawling threw the opening in the cracked glass and jumping down to the main level when I got trapped, I still think it gives at least one extra way to solve this map.
Just my thought.

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