[SP] The Abyss
Quote from Shroudeye on June 6, 2011, 5:31 pmOut of the dark, into the night.
Thru the portals, follow the light!
Watch the guardians, broad and tight,
Or dive in the Abyss, you better might.My second mapping attempt, and my very first contest entry. Have fun playing with light bridges, deadly lasers, and even more deadly Turrets!
File Name: SMI_contest_entry_shroudeye.rar
File Size: 8.72 MiB
Click here to download The Abyss
Out of the dark, into the night.
Thru the portals, follow the light!
Watch the guardians, broad and tight,
Or dive in the Abyss, you better might.
My second mapping attempt, and my very first contest entry. Have fun playing with light bridges, deadly lasers, and even more deadly Turrets!
File Name: SMI_contest_entry_shroudeye.rar
File Size: 8.72 MiB
Click here to download The Abyss
Quote from msleeper on June 7, 2011, 5:30 amLoved this map. Great usage of Hard Light Surfaces, and the puzzles had that perfect balance of "challenging" and "I am a super scientist" when you get things right.
The final bridge took me a mintue to figure out, only because I didn't see where the one you finally take actually hits. It's obscured behind walls and glass when it's actually activated, so it's not immediately apparant what needs to happen next.
My biggest complaint is the turrets. "Use Super Damage" is cool, but the first time I loaded the map I didn't even realize they were there and I was like 3 pixels shy of being protected by the Hard Light Wall and got killed.
You have a VertexLit texture on one surface that I noted here. Aside from this, this map is visually phenomenal. Great example of the large, open, cavernous Aperture style. Lighting is top notch and the little details such as the ropes/cables really add to the feel. Excellent work.
Loved this map. Great usage of Hard Light Surfaces, and the puzzles had that perfect balance of "challenging" and "I am a super scientist" when you get things right.
The final bridge took me a mintue to figure out, only because I didn't see where the one you finally take actually hits. It's obscured behind walls and glass when it's actually activated, so it's not immediately apparant what needs to happen next.
My biggest complaint is the turrets. "Use Super Damage" is cool, but the first time I loaded the map I didn't even realize they were there and I was like 3 pixels shy of being protected by the Hard Light Wall and got killed.
You have a VertexLit texture on one surface that I noted here. Aside from this, this map is visually phenomenal. Great example of the large, open, cavernous Aperture style. Lighting is top notch and the little details such as the ropes/cables really add to the feel. Excellent work.
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Quote from ChickenMobile on June 7, 2011, 5:36 amI do like deadly turrets.
Totally offtopic but: Omigosh, haven't played red alert in ages! (sorry Msleeper I looked at your profile :S).
I do like deadly turrets.
Totally offtopic but: Omigosh, haven't played red alert in ages! (sorry Msleeper I looked at your profile :S).
Quote from msleeper on June 7, 2011, 5:57 amchickenmobile wrote:Totally offtopic but: Omigosh, haven't played red alert in ages! (sorry Msleeper I looked at your profile :S).
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from Tinsil on June 7, 2011, 6:31 pmTurrets aren't that bad, I died from accidentally hitting the laser like 6 times!!!! not cool.
Turrets aren't that bad, I died from accidentally hitting the laser like 6 times!!!! not cool.
Quote from xdiesp on June 7, 2011, 11:13 pmLarge, open-air map with a double coat of shiny to the right degree. Keeps teasing your interest with what seems a solution close at hand.
But, quite anticlimatic to die by a billion bullets in the first 5 seconds of play and later finding no danger whatsoever.
Large, open-air map with a double coat of shiny to the right degree. Keeps teasing your interest with what seems a solution close at hand.
But, quite anticlimatic to die by a billion bullets in the first 5 seconds of play and later finding no danger whatsoever.
Quote from quatrus on June 15, 2011, 8:19 pmYeah the lasers and the turrets were a little high on deadliness, but able to work around to solve the medium hard bridge puzzle. Nice map, thanks for creating.
Yeah the lasers and the turrets were a little high on deadliness, but able to work around to solve the medium hard bridge puzzle. Nice map, thanks for creating.
Quote from Sulfaras on June 16, 2011, 2:43 pmdont change dmg settings from valve. thank you. stopped playing the map after dieing by hitting the laser. yeah for sure its a laser but for the game fun its just so annoying.
dont change dmg settings from valve. thank you. stopped playing the map after dieing by hitting the laser. yeah for sure its a laser but for the game fun its just so annoying.
Quote from Shroudeye on June 16, 2011, 5:09 pmThank you all for the critics, I'm glad to be a part of this contest!
For the lasers: I'm sorry, but it was a misinterpretation of mine: I thought the "Lethal" damage type was one for creating a laser that DID hurt you (Which was expected in the game), and the "Non-Lethal" one was for... creating a laser that DID NOT killed you (Which was unexpected).
I have playtested this. A LOT. And I've got killed by the laser. But I've thought the laser was ok, as it is expected to be deadly, not harmless.
So it never occured to me that the "Non-Lethal" setting was dealing the standard amount of damage... until I've checked an other contest map AFTER the deadline passed. It was a big, hard "Facepalm" moment for me, as soon as I've realised that this would (and HAD!) end up frustrating people.
For those who have died for science: I'd like to apologise for this inconvenience of mine.
Thanks,
-Shroudeye
Thank you all for the critics, I'm glad to be a part of this contest!
For the lasers: I'm sorry, but it was a misinterpretation of mine: I thought the "Lethal" damage type was one for creating a laser that DID hurt you (Which was expected in the game), and the "Non-Lethal" one was for... creating a laser that DID NOT killed you (Which was unexpected).
I have playtested this. A LOT. And I've got killed by the laser. But I've thought the laser was ok, as it is expected to be deadly, not harmless.
So it never occured to me that the "Non-Lethal" setting was dealing the standard amount of damage... until I've checked an other contest map AFTER the deadline passed. It was a big, hard "Facepalm" moment for me, as soon as I've realised that this would (and HAD!) end up frustrating people.
For those who have died for science: I'd like to apologise for this inconvenience of mine.
Thanks,
-Shroudeye
Quote from RubyCarbuncIe on June 17, 2011, 8:50 pmCool map I found it cool that the player had to keep going back to one spot to activate/deactivate the bridges. However I agree the laser was a one hit kill but trust me I thought the exact same thing as you when I started my first map. It was kind of dark to in my opinion but still overall it was a great map.
Cool map I found it cool that the player had to keep going back to one spot to activate/deactivate the bridges. However I agree the laser was a one hit kill but trust me I thought the exact same thing as you when I started my first map. It was kind of dark to in my opinion but still overall it was a great map.
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My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
